Mycroft Holmes Posted September 20, 2008 Share Posted September 20, 2008 Oblivion.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Items Add-On.esmFrancesco's Optional New Creatures Add-On.esmOscuro's_Oblivion_Overhaul.esmUnofficial Oblivion Patch.espDLCOrrery.espVampire Aging Disabled 2 XYoung.espNatural_Habitat_by_Max_Tael.espNatural_Weather_by_Max_Tael.espNatural_Weather_HDR_by_Max_Tael.espNatural_Water_by_Max_Tael.espNatural_Vegetation_by_Max_Tael.espOscuro's_Oblivion_Overhaul.espFrancesco's Optional Files.espFrancesco's Slower skills x1.5.espFrancesco's 10 days respawn time - 1-20 day lenght rescale.espDLCShiveringIsles.espDLCThievesDen.espDLCVileLair.espDLCSpellTomes.espDLCMehrunesRazor.espBashed Patch, 0.esp I got through the first part of the game just fine, but I crash after an estimated 3-4 minutes after leaving the sewers. I figured it was probably the natural habitat stuff messing it up, however, turning all those mods off does not solve the problem at all. I realize a lot of Francesco's stuff and OOO, overlap; but wont the last part to load simply overwrite the parts set up by its predecessor and allow me to play the game just fine? Link to comment Share on other sites More sharing options...
tcwleblanc Posted September 20, 2008 Share Posted September 20, 2008 I would highly recommend using fcom convergence as it will merge frans and ooo also check your fish spawns and make sure that they are off in ooo as well as water weeds if your pc isnt fairly new. i cant remember the console codes but if you get cobl it gives you an options tab in your inventory for a few mods, UOP OOO etc Link to comment Share on other sites More sharing options...
Varus Torvyn Posted September 20, 2008 Share Posted September 20, 2008 Since you are using a few mods that change so much of the game, I highly recommend that you download and run the "FCOM Helper" load-order utility for Oblivion. Before you use it, please read the Mod Description. Within it is a URL for you to copy & paste into your Address Bar to download & install some Microsoft C++ support files that FCOM Helper needs in order to run correctly. You don't need the FCOM mod to run this. It's a utility run from within Windows Explorer. You run it from the .bat file (not .exe). Notepad will open up with the results, and two .txt files will be written to your hard drive. I recommend that you also run OBMM after using FCOM Helper, so that the Oblivion hidden file "Plugins.txt" will be modified with the latest FCOM Helper load-order. Here's the download link: FCOM Helper Link to comment Share on other sites More sharing options...
tcwleblanc Posted September 20, 2008 Share Posted September 20, 2008 with fcom helper make sure you check the .txt it gives you with the actual mod order in obmm or wyre bash, it works amazingly until you have a lot of mods then the .txt will tell you where to put them but they wont always get put in that order, so double check just to make sure :) Link to comment Share on other sites More sharing options...
Mycroft Holmes Posted September 21, 2008 Author Share Posted September 21, 2008 The FCOM helper worked great, and it seems to run just fine now(I cant believe I hadn't heard of FCOM before this). Thanks for all the help ; ) Link to comment Share on other sites More sharing options...
Shadowcran Posted September 21, 2008 Share Posted September 21, 2008 Often people get confused by this so let me clarify: The FCOM helper is one mod, the FCOM convergence another. You did right in getting the helper now, but if you expand your load order in the future to Martigen's Monster Mod and Oblivion WarCry or a ton of mods, seek out FCOM convergence. Link to comment Share on other sites More sharing options...
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