TobiaszPL Posted April 10, 2019 Share Posted April 10, 2019 Any program where i can Run script writen for CK??? Starting game waiting for Load Save and using script and then watching Debug Messages...ugh its take so much time -_-... any1 know any program where i can test Scripts in Console?without starting game ofc. CK - "ohh yey compiled without errors"Game - "ohh fu*k not working, ok back to CK"CK - "ok now its gonna work fine !"Game - "ohh... its not working... again...."CK - "this time it will work !!!"Game - "OHH MY FK**G GOD WHY ITS NOT WORKING* ** My day ** y i know there is Game Console Command to reload Mod but its crashing my game... Link to comment Share on other sites More sharing options...
Evangela Posted April 10, 2019 Share Posted April 10, 2019 (edited) Unfortunately, testing scripted mods require this kind of "field testing". Yeah it was stated by a dev some years back that the reload/hot plugin method might not work for all PC configs. I can't run Skyrim and the CK at the same time either. http://forums.bethsoft.com/topic/1385562-creation-kit-feature-hot-loading-plugins/?do=findComment&comment=21018840 Edited April 10, 2019 by Rasikko Link to comment Share on other sites More sharing options...
TobiaszPL Posted April 10, 2019 Author Share Posted April 10, 2019 its normal that this Game Console Command to Reload Mod is Crashing? or maybe im using it wrong xDcause it was crashing my game i don't remember this command but i know there is command to realod mods :cany1 know this command and know why its Crashing my Game ? T_T i was just writing my mod name in one command "Braverock.esp" and then using this second command xDall like tutorial about this command xD but after using it my game crash :c... Link to comment Share on other sites More sharing options...
maxarturo Posted April 10, 2019 Share Posted April 10, 2019 If you are just testing... why LOAD A SAVE and not just coc, there is no need to load save game. Link to comment Share on other sites More sharing options...
foamyesque Posted April 11, 2019 Share Posted April 11, 2019 Depends on what kind of mod you're testing; sometimes a real save can find issues that testing on a clean coc entry misses, or maybe you need a particular gamestate (e.g. completion of a major questline) that'd be a hassle to reproduce. But no, given the entire point of scripting is to tell the game to do stuff you need to load up the game to see what happens. Link to comment Share on other sites More sharing options...
TobiaszPL Posted April 11, 2019 Author Share Posted April 11, 2019 (edited) all i need is test few Int Values... i dont even need Screen for this... it can be show by BIM BIM BIM xD#EpicEnglish i mean by sound in Bits lel for example"is this function doing what i want and if GOOD Values are in GOOD place" Bool Function QChain_Add( int NewValue ) If( AMT == Size ) Return false EndIf int NewItemID = List[ Free.First ] PrevID[ FirstID ] = NewItemID NextID[ LastID ] = NewItemID NextID[ NewItemID ] = FirstID PrevID[ NewItemID ] = LastID RefID[ NewItemID ] = NewValue LastID = NewItemID; Free.First -= 1 AMT += 1 Return true EndFunction all i need is Console without game xD//Edit: y Maxarturo i know about coc but i don't even need any activators etc.all i need is see Value that are in Arrays xD and simple Console can show me this :c... but ok... we don't have anything like this... i was thinking about something like SoloLearn have for C++ C# JS etc.>> https://code.sololearn.com/ckJlW7MfBUFs/# its this same Class but in C++ :P leland also its QLG DreamEngine Class DreamEngine can support 3D etc. but if im just testing new Class where is point of loading Game with Graphics?or just loading anything more than just this ONE Class and Import req. other functions xD #AgainMyEpicEnglish :D Edited April 11, 2019 by TobiaszPL Link to comment Share on other sites More sharing options...
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