Voberon Posted April 11, 2019 Share Posted April 11, 2019 Hi guys! So i am making sort of a training mod. The point is to modify actor values or something through actions, dialogues whatever. Im using magic effects and theres a little problem. Lets say it goes like this: GlobalVariable Property blabla Auto Event OnEffectStart(Actor akTarget, Actor akCaster) Game.GetPlayer().ModActorValue("OneHanded", blabla.GetValue())EndEvent It works, but only once. If global property changes after the effect was applied, then nothing happens. So how would i update this or something. Removing my perks every time to recalculate seems like a pain in the... Link to comment Share on other sites More sharing options...
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