Starsickle Posted August 12, 2012 Share Posted August 12, 2012 (edited) I'm working on my own companion, and one of the things I really want is to have them say a ton about different things in locations and situations much Like Mjoll does. When I started, I modelled everything after Delphine's little dialogue bits as you escort her. So you get something like this in a quest's dialogue view:http://i211.photobucket.com/albums/bb157/starsickle/Projects/wip_Ivoreth_00.png But that wasn't working, so I went back to Mjoll's idles and noticed the conditions and flags,so I added them: http://i211.photobucket.com/albums/bb157/starsickle/Projects/wip_Ivoreth_01.png But that doesn't work. I drag the NPC around whiterun but no real luck with getting it to work. So right now I'm kind of stuck about how to do this. I've tried entering idles manually by opening the actor and navigating to add idles but I can't seem to add any. If anyone's done something like this already I'd love to know how to do it properly. Thanks! Edited August 12, 2012 by blast0r Link to comment Share on other sites More sharing options...
JanusForbeare Posted August 12, 2012 Share Posted August 12, 2012 Randomly occurring dialogue can be done in several ways. The easiest is to use the "Misc." tab in the quest window, which allows you to include banter for a variety of different situations. Once the lines are in there, all you need to do is give each one the proper conditions, as you did above, and your character will have random, location-based banter. Note, however, that you can't control the delay between comments through this window. That's part of the reason I'm thinking of reverting to the system I initially used for Atvir's banter, which used a scripted, repeating quest with a random delay. Every time the quest started up, Atvir would play a single, random line, based on his location and other conditions. This system is more complex, but offers more control to the modder. Link to comment Share on other sites More sharing options...
Starsickle Posted August 12, 2012 Author Share Posted August 12, 2012 Thanks! I'll go back and try it as you describe. Link to comment Share on other sites More sharing options...
Starsickle Posted August 14, 2012 Author Share Posted August 14, 2012 (edited) Like this?http://i211.photobucket.com/albums/bb157/starsickle/Projects/wip_Ivoreth_02.png I'm testing it and she doesn't seem to be saying anything. Do I have to go back and record some silence for each line? Lines set to random, force subtitle, time set to 0.50. Edited August 14, 2012 by blast0r Link to comment Share on other sites More sharing options...
JanusForbeare Posted August 14, 2012 Share Posted August 14, 2012 The first thing that strikes me is that you have the lines flagged as random, but you haven't assigned one as "random end". My guess is that the game is just cycling through potential lines of dialogue behind the scenes without ever settling on one. Recording silence is probably a good idea as well. I would guess that it affects how long the lines display on your screen, even outside of the conversation window. Link to comment Share on other sites More sharing options...
kryptopyr Posted August 15, 2012 Share Posted August 15, 2012 I apologize if this is a completely unrelated issue, but I was having trouble getting dialogue options to show up in one of my mods. I discovered that saving the game with the mod loaded and simply reloading that save fixed the issue. I think it might have something to do with the most recent update. I'm not sure if the same issue could be affecting your idle dialogue? Link to comment Share on other sites More sharing options...
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