thedragonking82 Posted August 12, 2012 Share Posted August 12, 2012 Just wondering if anyone could tell me what actually effects a hair mesh to which "Flattened" look you get? The Hair I use is a tied ponytail and when a hat is equipped I get the "Bun" look but I prefer the straight sweeped look. Eg. of what I mean.http://i198.photobucket.com/albums/aa64/TheDragonKing82/ScreenShot1210.jpg The Shojo Race hairs are pakaged into a .BSA so they work right but I have a feeling it is something to do with the Files with the Mesh itself.... If anyone can give me any info I would appreciate it.Tyvm,Andy. Link to comment Share on other sites More sharing options...
luthienanarion Posted August 13, 2012 Share Posted August 13, 2012 Properly made hair meshes contain two objects, named "Hat" and "NoHat." The NoHat object is the regular hair object displayed by the game engine when you are not wearing a hat or helmet that uses the Hair body-slot. The "Hat" object is the flat-pressed object displayed when you are wearing a hat or helmet that occupies the Hair slot. You can replace the Hat object with one from another hair mesh, but you can't use a separate texture for the two objects. Link to comment Share on other sites More sharing options...
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