Dlesang Posted August 12, 2012 Share Posted August 12, 2012 So I made up a bottle in Blender 2.49b. This bottle will be used as the model for dyes as a part of a mod I'm working on. However, when I try to add it to the Creation Kit, I get a bit diamond with an exclamation point, and Marker_error:0. I've checked some tutorials, but none of them helped. If someone can point me towards a tutorial I've missed, thank you. Unfortunately my internet makes video tutorials impossible to watch, at least for another week when I change my service to something more stable. I tried exporting it as a Fallout 3 object, following steps from an FO3 tutorial from months ago. I compared my nif with a skyrim nif, and tried to import data from one to the other. However, the blocks refuse to paste where I want them to. They end up at the bottom, outside of the object. Any help would be wonderful. Link to comment Share on other sites More sharing options...
asdgora Posted August 12, 2012 Share Posted August 12, 2012 I had the exact same problem. This helped me:http://www.creationkit.com/Exporting_meshes_to_Creation_Kit#Part_4._Collision Link to comment Share on other sites More sharing options...
Dlesang Posted August 19, 2012 Author Share Posted August 19, 2012 When I attempted to follow this guide, I encounter a problem at step one. "material "(null)" not found in mtliibError: 80 invalid index(ex) in block #16NiTrishapeData. Triangles My mesh appears, however a blurry swirling pattern appears on it. What does this mean? Did I export it incorrectly? Link to comment Share on other sites More sharing options...
Dlesang Posted August 19, 2012 Author Share Posted August 19, 2012 Bump. Still need help with this. Link to comment Share on other sites More sharing options...
asdgora Posted August 19, 2012 Share Posted August 19, 2012 Did you check your uv in nifskope? Link to comment Share on other sites More sharing options...
Dlesang Posted August 21, 2012 Author Share Posted August 21, 2012 Did you check your uv in nifskope? I followed the instructions again, this time also checking my UV. https://dl.dropbox.com/u/22554025/misc/blender/nifskopescreen.jpg Any idea why this happens? I tried deleting my collision mesh and exporting it again. This time when I pulled it into nifskope, I did not get that error message, but the UV is still all tangled up. Link to comment Share on other sites More sharing options...
Dlesang Posted August 27, 2012 Author Share Posted August 27, 2012 Bumpbump. Still need help. Link to comment Share on other sites More sharing options...
steve40 Posted August 28, 2012 Share Posted August 28, 2012 When I attempted to follow this guide, I encounter a problem at step one. "material "(null)" not found in mtliibError: 80 invalid index(ex) in block #16NiTrishapeData. Triangles My mesh appears, however a blurry swirling pattern appears on it. What does this mean? Did I export it incorrectly? Not sure, but it sounds like block 16 has a "material" property that has not been set (is "null"). Try adding some valid material type (such as Stone) to that entry. See if that fixes the error. Link to comment Share on other sites More sharing options...
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