Dlesang Posted August 12, 2012 Posted August 12, 2012 So I made up a bottle in Blender 2.49b. This bottle will be used as the model for dyes as a part of a mod I'm working on. However, when I try to add it to the Creation Kit, I get a bit diamond with an exclamation point, and Marker_error:0. I've checked some tutorials, but none of them helped. If someone can point me towards a tutorial I've missed, thank you. Unfortunately my internet makes video tutorials impossible to watch, at least for another week when I change my service to something more stable. I tried exporting it as a Fallout 3 object, following steps from an FO3 tutorial from months ago. I compared my nif with a skyrim nif, and tried to import data from one to the other. However, the blocks refuse to paste where I want them to. They end up at the bottom, outside of the object. Any help would be wonderful.
asdgora Posted August 12, 2012 Posted August 12, 2012 I had the exact same problem. This helped me:http://www.creationkit.com/Exporting_meshes_to_Creation_Kit#Part_4._Collision
Dlesang Posted August 19, 2012 Author Posted August 19, 2012 When I attempted to follow this guide, I encounter a problem at step one. "material "(null)" not found in mtliibError: 80 invalid index(ex) in block #16NiTrishapeData. Triangles My mesh appears, however a blurry swirling pattern appears on it. What does this mean? Did I export it incorrectly?
Dlesang Posted August 21, 2012 Author Posted August 21, 2012 Did you check your uv in nifskope? I followed the instructions again, this time also checking my UV. https://dl.dropbox.com/u/22554025/misc/blender/nifskopescreen.jpg Any idea why this happens? I tried deleting my collision mesh and exporting it again. This time when I pulled it into nifskope, I did not get that error message, but the UV is still all tangled up.
steve40 Posted August 28, 2012 Posted August 28, 2012 When I attempted to follow this guide, I encounter a problem at step one. "material "(null)" not found in mtliibError: 80 invalid index(ex) in block #16NiTrishapeData. Triangles My mesh appears, however a blurry swirling pattern appears on it. What does this mean? Did I export it incorrectly? Not sure, but it sounds like block 16 has a "material" property that has not been set (is "null"). Try adding some valid material type (such as Stone) to that entry. See if that fixes the error.
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