whismerhill Posted August 13, 2012 Share Posted August 13, 2012 So, one can cast Clairvoyance & see which route to takealways useful, even more useful when one use a mod which disables quest markers (that's not my case however)two things though : -if one happen to be able to sustain this spell, one will see that he needs to stop & recast clairvoyance because the path shown doesn't update at all as long as it's sustained (which makes me wonder why it's a sustained spell in the first place ... -when one cast clairvoyance, one doesn't know which quest clairvoyance chose to show the path to (the questname could be displayed in text for example) This is just two very small things that I think bethesda should have included when the game was released, however small the changes are and not that important in the grand scheme of things... thanks for reading and have a nice day. Link to comment Share on other sites More sharing options...
Recommended Posts