cristian6970 Posted April 14, 2019 Share Posted April 14, 2019 I have found a post on reddit about a script and a was hoping if someone confirm to me if this is correct https://www.reddit.com/r/skyrimmods/comments/8rnphy/tool_to_identify_esp_files_that_could_be_flagged/ the script is as follows: {Find ESP plugins which can be converted to ESL}unit FindESPtoESL;constiESLMaxRecords = $800; // max possible new records in ESLiESLMaxFormID = $3ff; // max allowed FormID number in ESLprocedure CheckForESL(f: IInterface);vari: Integer;e: IInterface;RecCount, RecMaxFormID, fid: Cardinal;begin// iterate over all records in pluginfor i := 0 to Pred(RecordCount(f)) do begine := RecordByIndex(f, i);// override doesn't affect ESLif not IsMaster(e) thenContinue;// increase the number of new records foundInc(RecCount);// get raw FormID numberfid := FormID(e) and $FFFFFF;// determine the max oneif fid > RecMaxFormID thenRecMaxFormID := fid;end;// too many new records, can't be ESLif RecCount > iESLMaxRecords thenExit;AddMessage(Name(f));if RecMaxFormID <= iESLMaxFormID thenAddMessage(#9'Can be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL')elseAddMessage(#9'Can be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)');// check if plugin has ESP mastersfor i := 0 to Pred(MasterCount(f)) doif not GetIsESM(MasterByIndex(f, i)) then beginAddMessage(#9'Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended!');Break;end;end;function Initialize: integer;vari: integer;f: IInterface;begin// iterate over loaded pluginsfor i := 0 to Pred(FileCount) do beginf := FileByIndex(i);// check non-master plugins onlyif not GetIsESM(f) and SameText(ExtractFileExt(GetFileName(f)), '.esp') thenCheckForESL(f);end;end;end. The results: [FE 008] Undiscover Skyrim - No Discovery Sounds.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 009] MajesticMountains_Moss.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 00A] MajesticMountains.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 00B] ImmersiveAnimatedLooting.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 00C] SkyUI_SE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 00D] CollegeApplication.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 00E] RealNames - SSE Edition.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 00F] Particle Patch for ENB SSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 010] SMIM-SE-Merged-All.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 011] BlendedRoads.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 012] Bent Pines.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 013] GQJ_DG_vampireamuletfix.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 014] FranklyHDImperialArmorsAndWeapons.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 015] S3DSigns.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 016] CC'sEnhancedOreVeinsSSE-HearthfirePatch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 017] SummerCustomeEyes.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 018] Beards.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 019] ModestElderly.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 01A] DustEffectsSSE.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 01B] EmbersHD.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 01C] Feral Foxes.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 01D] RaceMenu.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 01E] RaceMenuPlugin.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 01F] MoonlightTalesMCM.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 020] PeopleAreStrangers.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 021] dD - Enhanced Blood Main.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 022] Realistic Haircolors.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 023] KrittaKittyHorsesForSSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 024] The Paarthurnax Dilemma.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 025] AddressUnknown.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 026] Project AHO - USSEP Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 027] BSHeartland - Unofficial Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 028] Beyond Skyrim - Bruma - Guard Cloaks.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 029] BSHeartland - Arnima Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 02A] BS_Campfire.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 02B] Qw_BeyondReach_USSEP Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 02C] Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 02D] Falskaar - Bruma Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[11] No Edge Glow - Magic and Transformations.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[12] manny Lantern Caretakers.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[14] Weapons Armor Clothing & Clutter Fixes.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 02E] Qw_WACCF_BSHeartland Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 02F] Qw_WACCF_CRF Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 030] Qw_WACCF_arnima Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![15] WACCF_BashedPatchLvlListFix.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![16] iHUD.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[17] Castle Volkihar Rebuilt.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[19] Landscape Fixes For Grass Mods.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[1B] SpiceOfLife - OrcLStrongholds.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[1C] Treeswinedave.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[1D] Skyland Imperial Forts and Dungeons.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[1E] Prometheus_No_snow_Under_the_roof.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[1F] Better Dynamic Snow.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 031] Better Dynamic Snow - NSUTR Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 032] Better Dynamic Ash.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 033] Campfire BDS Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![20] Ashbound.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[21] Blacksmith Forge Water Fix SE USSEP.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[22] frozenintime.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[23] Weathered Road Signs.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[24] Real Clouds.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[25] BetterTreasuryHouse.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[26] WetandCold.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[27] WetandCold - Fur Hoods Fix.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![28] Trade & Barter.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[29] SolitudeTempleFrescoes.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[2A] SkyTEST-RealisticAnimals&Predators.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[2B] fallentreebridgesSSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[2D] Craftable Horse Barding.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[2E] JS Barenziah SE - Johnskyrim.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[2F] JS Armored Circlets SE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[30] aMidianborn_Skyforge_Weapons.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[31] AMB Glass Variants Lore.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[32] Differently Ebony.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[33] aMidianBorn_ContentAddon.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[35] Veydosebrom - Grasses and Groundcover.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[36] NightEyeENBFix.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[37] Hothtrooper44_Armor_Ecksstra.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[3A] Predator Vision.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[3B] Common Clothes and Armors.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[3C] WardsFunctionalitiesExtended.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[3D] shieldsoftheholds.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[3E] Morning Fogs SSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[3F] Footprints.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[40] Nordic NPCs Overhaul Mixed.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[41] Serana Renewal.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[42] Toccata as Elisif.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[43] SGEyebrows.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[44] SFO_SkinFeatureOverlays.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[45] KK_Lola_companion_wolfdog.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[46] BirdsAndFlocks_SSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[47] BirdsOfSkyrim_SSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[48] WondersofWeather.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[49] Skysan_Icicle.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[4A] TKAA.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[4B] Sea of Spirits.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[4C] NB-Scars.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[4D] ImprovedFishBASIC.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[4E] vwr Wet Eyes.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[4F] STAC.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[50] LON Dim.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[51] FireBurns.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[52] DeadlySpellImpacts.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[53] DeadlySpellImpacts - Two Fire.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![54] GPVampireDust.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[55] Chesko_WearableLantern.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[56] PumpingIron.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[57] Realistic-Voice.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[58] HearthfireMultiKid.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[59] HearthfireMultiKid_LastName.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![5C] SPTConsistentOlderPeopleSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[5D] More idle markers.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[5E] T'Skyrim - True Skyrim.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[5F] Run For Your Lives.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 034] Qw_BeyondReach_RDO Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![61] Serana Dialogue Edit.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[62] Laundry.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[64] FNIS.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[65] dD-No Spinning Death Animation.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[66] UltimateCombat.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[67] TKDodge.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[68] Immersive Horses.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[69] Optional Starting Spells.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[6A] Cloaks.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 035] Cloaks - USSEP Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![6B] Cloaks - Dawnguard.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 036] Qw_CloaksOfSkyrim_CRF Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 037] Qw_WACCF_CloaksOfSkyrim Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 038] Cloaks_SMP_Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![6C] SeeEnchs.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[6D] Frostfall.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 039] Frostfall Vampire Fix.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![6E] Frostfall_Seasonal_Temps_patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![70] Hunterborn - Campfire Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![72] Hunterborn - Predator Vision Compatibilty Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![73] KS Hairdo's.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[74] UsefulDogs.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[76] Dual Wield Parrying_SKSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[77] HARODATH_ImmersiveSoulgems.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[78] 1nivWICCloaks.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 03A] 1nivWICCloaks_SMP_Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 03B] 1nivWICSkyCloaksPatch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![79] RealisticNeedsandDiseases.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[7A] SkyrimIsWindy.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[7B] Blowing in the Wind SSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 03C] Blowing in the Wind - Lanterns of Skyrim Patch SSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 03D] Blowing in the Wind - SMIM Merged All Patch SSE.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![7C] UndeadFX.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[7E] Immersive Sounds - Compendium.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 03E] Qw_ISC_CRF Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 03F] Qw_WACCF_ISC Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 040] Qw_DeadlySpellImpacts_ISC Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![7F] DestructibleDisplayCases.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[80] SleepToGainExperience.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[81] Potions.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[82] truetelekinesis.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[83] ExtractOreSpell stallrim XP.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[84] Invisibility.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[85] MeekoReborn.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[86] ADS.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[87] OpulentOutfits_2017-SSE AIO.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 041] PCE - No Custom Music patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 042] PCE - Holidays Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 043] PCE - RDO Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 044] PCE - USSEP Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![89] FCO - Follower Commentary Overhaul.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[8A] nwsFollowerFramework.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[8B] Purewaters.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 045] PCE - Open Cities Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![8D] Fixed body collision.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 046] JKs Skyrim_Holidays_Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![91] Winterhold Restored - JKs Skyrim Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![92] Winterhold Restored - NSUTR Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 047] PCE - 3DNPC Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 048] Qw_3DNPC_USSEP Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![95] 3DNPC_FrogCustom_Amalee.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![96] PC Head Tracking - MCM.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[97] PC Head Tracking - Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[98] Sleeved Guards.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[99] Skysan_GlassAW.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[9A] Sacrosanct - Vampires of Skyrim.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[9B] Sacrosanct - Friendly Hemomancy.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![9C] Moonlight Tales Special Edition.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 049] Moonlight Tales - Werebear Form Bug Fix Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![9D] Lupinus.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[9E] The Great City of Falkreath.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[A0] VigilanceReborn.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[A2] 018Auri.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[A3] Auri3DNPC_patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![A4] 018InigoBanterPatch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![A5] HothFollower.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[A6] HothFollower UFO Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[A7] ColovianNobleClothes.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[A8] ColovianNobleClothes_replacer.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[AB] Project AHO - Delayed Start (The Horn of Jurgen Windcaller).espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![AD] Winterhold Restored - Ambriel Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 04A] CWIOOSEPatchAIO.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 04B] CWICRFSEPatch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 04C] CWIBDSPatch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![AF] CWIOCSSEPatch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![b0] Missing Apprentices CRF Quest Fix.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![b1] Obsidian Weathers.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 04D] SoS_Obsidian_Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![b2] Improved Snow - Obsidian Weathers.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![b3] TrueStormsSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 04E] SoS_TrueStorms_Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 04F] True Storms - Obsidian Weathers - Patch .espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![b4] Obsidian_TS_Wet&Cold_Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![b5] Afterlife.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[b8] CharitableSoul.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 050] Darkend_Balance_Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![bB] Dawnguard&VolkiharArtifactsQuests.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[bC] Do You Know Who I Am.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[bD] Immersive Speechcraft.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[bE] KeeperCarcetteSurvives.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[bF] konahrik, the priest.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[C1] MoonAndStar_ImmersionPatch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![C5] dD - Realistic Ragdoll Force - Realistic.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[C6] Recorder Follower Base.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 051] Recorder - OCS Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 052] Recorder - JKs Skyrim Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![C7] Recorder Follower Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![C8] SofiaFollower.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 053] Qw_SofiaFollower_USSEP Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 054] Qw_SofiaFollower_RDO Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![C9] Tomebound.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 055] Tomebound - Sacrosanct Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![CE] Lucien-MoonandStar-Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![CF] Lucien-Moonpath-Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 056] PCE - Immersive Citizens AI Overhaul Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![D1] Immersive Citizens - OCS patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![D4] JRMoonpathBrumaPatch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![D6] Eli_Breezehome-Open_Cities-Patch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![D8] Guard Dialogue Overhaul.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 057] Qw_SofiaFollower_GDO Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![D9] Tentapalooza.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[DA] MagicArmorVisuals.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[DC] SLO_StoneWalls.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[DD] Alternate Start - Live Another Life.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FE 058] PCE - Live Another Life Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![DE] Landscape Fixes For Grass mods - Alternate start Locations.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![DF] ULALPatch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 059] PCE - ELFX PATCH.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![E1] CWIELnFXSEPatch.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![E2] ELFXEnhancer.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![FE 05A] PCE - ELFXEnhancer Patch.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![E3] SRG Enhanced Trees Activator.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[E4] NotSoFast-MageGuild.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[E5] CWIAIPATCH.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![E6] AltStartELFXEnhancedAddLight.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[E7] Dr_Bandolier.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[E8] beltfastenedquivers.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[FE 05B] CTR_Patch_EL+Inigo.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![EA] CTR_Patch_OpenCities.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![EB] TrainAndStudy.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[EC] Ish's Souls to Perks.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[ED] TorchesCastShadows.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[EE] DarkerNights-BeyondSkyrimBruma.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[EF] DarkerNights.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![F0] WetFunction.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[F2] Open Cities Skyrim - Holidays.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESLPlugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![F3] Trees in Cities - Open Cities Skyrim Edition.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)Plugin has ESP master(s), turning into ESL will shuffle load order and hence NOT recommended![F4] super simple bathing.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[F5] FurSet by keung.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[F7] XPMSE.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[F8] Runandwalkpaces.espCan be turned into ESL by adding ESL flag in TES4 header and changing extension to *.ESL[F9] SimplyKnock.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FA] Missives.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FB] Realistic AI Detection 2 SE Lite.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[FC] AmplifiedMagicEnchants.espCan be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)[00:36] Done: Applying script "ESLFY Script", Elapsed Time: 00:36 Link to comment Share on other sites More sharing options...
cristian6970 Posted April 14, 2019 Author Share Posted April 14, 2019 and also: "Can be turned into ESL by using ESL convertion in Creation Kit (requires FormID renumbering)" - Is this possible? and how to convert it? Link to comment Share on other sites More sharing options...
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