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Goofy Crossbow animations. Requesting assistance.


Urwy

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Good day Nexus!

 

Right, let me get straight to the point:

 

I've been working on several new crossbow models recently, and initially didnt encounter any issues.

But now some problems are showing up and i havent been able to solve it for the past 2 days :wallbash: .

 

The main problem is that the bow's arms dont flex ingame, even though it seems to work perfectly in both 3ds max and nifskope. So the problem seems to occor somewhere between saving the Nif from nifskope and equipping it in skyrim.

This problem doesnt just affect the bow arms, but also the loading lever, roller nut and trigger. The only thing that does animate ingame is the bow string. :confused:

 

What also confounds me is the fact that when i change the NiTriShape's value in the Block list to anything other than the "Crossbow:0 (17)" (say "CrossBowBone_L01" which a node on the skeleton) the separate objects the models is composed of seem to snap to another node instead of the model's centerpoint. But that is the only condition i have found so far in which ALL objects seem to animate perfectly, even though they seem deformed and in the wrong place.

 

Does anyone have any clue as the what might be causing this? or possibly even how this could be solved?

 

I'd very much like to see this issue resolved, otherwise im stuck with a bunch of broken models ='(

 

Software used:

 

3ds Max 2010 32-bit

Niftools 3.7.1

Nifskope 1.1.0 RC7

 

The i followed to the letter to add the weights, handle export settings, import settings, etc.

http://www.scribd.com/doc/94298531/Tutorial-Skyrim-Bows-From-3ds

 

Forum topic which suggested i revert back to Niftool 3.7.1 (as i was using 3.7.3 before.)

http://forums.nexusmods.com/index.php?/topic/648281-fail-to-get-bow-into-skyrim/

 

Edit:

I should also mention that i have been in contact with with 2 other modders.

What i got from them was that i either need to keep exporting from 3ds max until it works, or "It's awkward".

No i didnt post this with the intention of making a fool out of them. It's just that both answers come down to luck. And i just dont seem to have that much luck these days, so im hoping for something that i can control =) Still, thanks for your help guys! ;)

 

The subject of this issue:

 

 

In nifskope with custom names = Broken animation

http://i.imgur.com/57PTQ.png

 

Ingame With custom names = Broken animation. Notice the distance between the bow arms and loop in the string prior to being shot.

http://i.imgur.com/yIOu3.jpg

 

Ingame With custom names = Broken animation. Notice the lack of distance between the bow arms and loop in the string after being shot.

http://i.imgur.com/PMchP.jpg

 

Ingame with skeleton node names for the bow arms = Working animation, but deformed and incorrect positions.

http://i.imgur.com/A4NEr.jpg

 

 

Edited by Urwy
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1 day and im already down to page 5 with just 36 views and 0 replies? :blink:

I'd really hate to shamelessly self-bump this topic, even if this counts as spam....but i would really like an answer to my question... :unsure:

 

(To the mods: Dont worry, this is a one-time-only bump. =) )

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