PAPVAFS11 Posted April 15, 2019 Share Posted April 15, 2019 A custom race that I'm working on is meant to be able to use human armor types, apart from gloves. My understanding is that armor is assigned to races inside each individual armor record, so that, if I wanted this race to use human armor types, I'd have to change every last record to do that. Currently, I'm working with a bit of a hacky workaround by using humans with force-equipped "gloves" that use their intended hand model. It's currently less than ideal, and I'm at a loss for how I'd give them lootable race-specific armor like super mutants have. I'd like to try to avoid the kind of compatibility nightmare associated with changing armor records, so my first question is pretty simple:Is it possible to have a race inherit armors from another? If that's not possible, I may as well push my hack job. The dilemma with that is that I'm not sure how I'd be able to add race-specific gear without it being available for humans, such as settlers, companions, and other people the player can give gear to. My fallback question is about as simple:Is it possible to restrict certain armor items to a specific class of characters within a race? Thanks in advance to anyone who can help. Link to comment Share on other sites More sharing options...
SonicTHI Posted April 15, 2019 Share Posted April 15, 2019 You can have a race use armors from another race but to exclude parts would probably require a lot of scripting and formlists.At least to my knowledge. Maybe with use of racesubgraphs or something like that? The second thing can be done with onequip with a race check or similar onx scripts. Maybe onpickup and change it to a non equipable object. Havent messed with stuff like that much since FNV. Moding things is usually all about hack jobs. Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted April 16, 2019 Author Share Posted April 16, 2019 It turns out that what I was looking for in the first question was actually really simple. In the race window, under "General Data", there's an "Armor Race" field that does exactly what I was looking for. Guess I should've had my eyes open a little more. Now I just need to investigate restricting gloves, which should be much easier now that I can use a custom race. I just need to figure out how to keep human gloves unequipped if they ever come across any. Link to comment Share on other sites More sharing options...
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