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Mazuffxi

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I'm wondering if anyone else could help me with something. Rather simple: Using the NPC Follower command system, detach crime connection with the player.

 

By this, I mean that, if I command a follower to attack someone, I'm not attacked next. I'm playing a Vampire Lord who create thralls to protect him and do his bidding. Next is the Brotherhood line of quests, and I'd like to create thralls and have them assassinate my targets (then of course die as everyone reacts violently to them.)

 

Is there a mod that enables this in some manner, and if not, would it be fairly difficult to create?

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Based on my knowledge of the follower system, it would probably only entail locating and removing one or two lines of code. I haven't noticed any lines that mention player bounty while modding, but I assume they're buried somewhere in the "favour state" scripts.
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Hm... upon further examination, it looks like all the components of the "favor state" are hard-coded and can't be edited. I've been looking through the follower favor state dialogue options, and their scripts don't get anymore complex than "akspeaker.setdoingfavor()". This suggests that favor state is a fundamental function of Papyrus scripting, and can't be manipulated through the CK.

 

My suggestion? It's something of a long-shot, but you could try contacting the makers of SKSE. They'll have more insight into editing Papyrus functions than 95% of the modders you'll find here or anywhere else.

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