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[LE] Object LOD flickering..Sort of.


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This is Fallout 4 but thought I might ask here too, Sry video (which is poor quality and recorded from the microsoft gamebar.) Hopefully people can see the issue. https://www.youtube.com/watch?v=TVaWlVRXrDY



Its not really a flicker like you see on a lot of buildings where there is one texture placed over another , Like a sign on a wall for example.



Its like if you look directly at the tree LODS they get brighter and on a certain angle the get a wave type shadow pattern that moves only when you move camera.



I made these LODs to better match the Pine shape I am using and they match well, just this weird lighting is bad.



Would it be do do with Shadow settings or more to do with the Nif properties, like specular strength?



I already tried This



"Hi, i was having the same issue but i just figured out how to fix it.... Go to the nvidia control panel, then select (manage 3d settings). Next go to the program settings tab and select fallout 4 in ( select a program to customize). Then turn on antialiasing -fxaa. Next put antialiasing-mode to (enhance the applications settings). Then put antialiasing settings to (4x). Antialiasing in the fallout 4 options when launching the game is set to TAA (Best Quality)..... I've tried many different settings, this is the only one that worked"




But I don't think that "Flicker" type issue is what I'm getting.




I know trees are treated as Objects in Fallout 4 and different to Skyrim, but maybe someone knows why this issue might be happening?

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