Takahanbu Posted April 17, 2019 Share Posted April 17, 2019 (edited) Here's a problem I've been struggling with: I want an event to trigger every time one of the player's followers, but not the player herself, kills an enemy. But, whenever an active follower (as in member of the 'CurrentFollowerFaction') gets the last hit, the kill is attributed to the player, instead of the follower:The value passed to 'OnStoryKillActor' as 'akKiller' is the player actor.'(akVictim as Actor).GetKiller() returns the player actor.'OnDeath' events (on the victim or magic effects attached to the victim) receive the player as 'akKiller'.Tracked stats (i.e. "People Killed" or "Animals Killed") are increased.As a workaround I'm currently relying on a cloak effect and the 'OnHit' event of the target. It works, but I have to track health and reliability seems questionable.Has anyone else had this problem before? Is there any simple solution I'm not seeing? Edited April 17, 2019 by Takahanbu Link to comment Share on other sites More sharing options...
Evangela Posted April 20, 2019 Share Posted April 20, 2019 This is how it is. Same deal with Summons. Link to comment Share on other sites More sharing options...
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