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Invasion of the Chaurus


Krem

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Quick run-over: The chaurus attack. From caves where chaurus are already, they gush forth like maggots from a carcass, killing everyone and everything in their path. Until a hero can step forth, that is, who will venture into the heart of the lair to stop them. Somehow.

 

More in-depth description: First, small teams of chaurus spawn from the entrances of dungeons with a large chaurus presence. They move around, establishing their territories. Eventually, more will come out, and they'll attack nearby settlements, killing everyone they can (Essential characters could be holed up in houses, or simply made killable). Once they've taken over one settlement, falmer can be seen to construct over them, adding their own huts, keeping and hatching eggs. Eventually, if the dragonborn does not stop them (In, say, a month or two in-game), everything will be overrun.

 

Defeating the chaurus:

 

Every dungeon with a large chaurus presence will have a new tunnel, an entrance to their main hive. There, after battling hordes of powerful chaurus, the dragonborn faces a chaurus Overqueen, a fat monstrosity busy laying eggs. Once engaged, chaurus will return from the surface, and the dragonborn will be faced with more and more chaurus until the queen is dead. When she dies, all the chaurus on the surface die, as well as any remaining in the main hive.

 

 

Recommended for high-level characters who don't mind having their questing disrupted, and their friends killed.

 

And, if there's any interest, I can cook up more details. No need to spend hours fine-tuning an idea that'll be lost in the sands of time, never to rise again. :)

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