StealthDick Posted April 19, 2019 Share Posted April 19, 2019 In my quest the player sits on a chair to wait for someone to come and talk to him, once seated a timer starts, fades to bakc, the npc initiates dialogue with the player, and the player is just unable to stand back up.I cant make the player .moveto the front of the chair or he'll start doing weird spins, and I cannot make the player reactivate the chair because it doesn't do anything. This is probably a really uncommon problem, but is there any way to get the player out of the chair? Link to comment Share on other sites More sharing options...
dubiousintent Posted April 19, 2019 Share Posted April 19, 2019 I believe you need to "playidle" a different animation that causes your Actor to stand up in the dialog "end result" section. Last time I looked there were several different KFs for that purpose (as I vaguely recall). Please see 'TIP Play an Animation' under the "Animation" section of the wiki "Getting started creating mods using GECK" article. Possibly you need to EVP so the Actor re-evaluates AI packages as well. -Dubious- Link to comment Share on other sites More sharing options...
StealthDick Posted April 20, 2019 Author Share Posted April 20, 2019 My variables were messed up, the player could only sit in the chair is QuestState was >9 or if it equaled 9. The dialogue the player goes through while sitting in the chair set the quest state to 10, thus the player couldnt get out of it due to them not meeting the specified requirements Link to comment Share on other sites More sharing options...
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