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Player is stuck in a Chair


StealthDick

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In my quest the player sits on a chair to wait for someone to come and talk to him, once seated a timer starts, fades to bakc, the npc initiates dialogue with the player, and the player is just unable to stand back up.

I cant make the player .moveto the front of the chair or he'll start doing weird spins, and I cannot make the player reactivate the chair because it doesn't do anything.

This is probably a really uncommon problem, but is there any way to get the player out of the chair?

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I believe you need to "playidle" a different animation that causes your Actor to stand up in the dialog "end result" section. Last time I looked there were several different KFs for that purpose (as I vaguely recall). Please see 'TIP Play an Animation' under the "Animation" section of the wiki "Getting started creating mods using GECK" article. Possibly you need to EVP so the Actor re-evaluates AI packages as well.

 

-Dubious-

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My variables were messed up, the player could only sit in the chair is QuestState was >9 or if it equaled 9. The dialogue the player goes through while sitting in the chair set the quest state to 10, thus the player couldnt get out of it due to them not meeting the specified requirements

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