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WIP Bastard Sword.


t0mm06

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yeh its actually about 9000 :S

but it'll only take me an hour or so to pretty much half that. (i still think 4000-5000 is very high for a single sword, but a lot of the biggest sword mods range from 6000 up to like 24000) and considering this is going to be a single sword (only avaliable for the player or follower) even 9000 shouldnt really hit your FPS.

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http://skyrim.nexusmods.com/Images/125255

Right so its almost finished, just need to sort out the UVs of the handle a bit and neaten up/replace some of the textures. but this is basically what it'll look like.

 

I've not actually got skyrim on this machine (its very old) and wont be getting my new PC for a few weeks. So anyone who want this in game as a normal sword can PM me and i can send you the obj files if you can get it in game. I'll be looking at a lot of tutorials and mods until i get my new PC, trying to learn how to get new animation in game.

(i'll start with player replacement animations for one or two handed, then see what i can do about introducing a new weapon class)

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http://skyrim.nexusmods.com/Images/126602

 

so the models done. the next stage is making the animations

Can anyone point me to a tutorial or give instructions as to where the animation files are kept in the skyrim directory?

 

Looking good! =)

Skyrim - Meshes.bsa for the player skeleton.

Skyrim - Animations.bsa for the animations (obviously :) )

 

You'll need something like BSA unpacker, BsaOpt, BSA Browser or FOMM to unpack the files you need.

Also found this tutorial. Not sure if there's a tool with graphical interface to replace the Havok command line tool, though.

http://wiki.tesnexus.com/index.php/Working_with_animations_in_Skyrim

Edited by Urwy
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