SKKmods Posted April 19, 2019 Share Posted April 19, 2019 Recreating the one-in-the-chamber gun game from Blackops where you get one round one kill. Unfortunately the latency between an actor dying and OnDeath event triggering to give another bullet is totally 2015 RPG. I'd like to make up for that lost time by automating the reload, so it is "in the chamber" either triggering the animation (44 revolver) or better if there is some way to make it transparent. Link to comment Share on other sites More sharing options...
langnao Posted April 20, 2019 Share Posted April 20, 2019 Doing it at animation level? At the end of weapon fire animation ,add the weapon reload annotation? Or y not limit the mag to 1 so that it triggers an auto-reload after firing? Thou if u fire too fast, the reload animation will be "cancelled" ... Update: I tried it out, there is no single annotation that will trigger the reload animation but under reload animation, there r a couple annotations that play reload sound and signal reload ending. Thus another way could be combining the fire and reload animation as one so each firing will also end with reloading. Link to comment Share on other sites More sharing options...
SKKmods Posted April 20, 2019 Author Share Posted April 20, 2019 Weapon is limited to one round and auto reload wont work cos of the 0.5 to 1.5 second latency between shooting and victim OnDying/OnDeath registering to generate the next round. Linking anims without "got another bullet yet" logic is impractical so time to get creative with the UX. Link to comment Share on other sites More sharing options...
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