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Yes, but it's a bit cumbersome.

 

How long a day takes is controlled by the Module Properties in each module. Since there are 13 modules in the game, you'd need to edit the Module Properties in all 13 of them, unless you only wanted a longer day some of the time.

 

To edit a module

 

1. Back it up! Copy it somewhere and keep it safe.

2. Rename the module so the suffix is .adv, rather than .mod

3. Move the renamed module to the Public Documents location where new adventures go: C:\Users\Public\Documents\The Witcher

4. Start Djinni and open the module

5. At the top of the list of the module's contents, you'll find Module Properties. Click on that.

6. You'll get a pop-up of the Module Properties, which contains several different categories. Go to the Time category.

7. The first thing under that category is Minutes per hour. The default is 4 minutes, but you can alter that number to be greater if you want. This will make the game time move more slowly.

8. If what you want isn't for the playing time to take less game time but for the sun to rise earlier or set later, then you can alter those properties in the Dawn hour and Dusk hour boxes.

9. When you've finished editing, save the module.

10. Close Djinni.

11. Rename the module back to .mod from .adv.

12. Move the module back to where you got it from originally, in the Data/Modules/!Final folder.

 

z3CNsyB.jpg

 

Have fun, and happy Witchering!

 

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Yes, but it's a bit cumbersome.

 

How long a day takes is controlled by the Module Properties in each module. Since there are 13 modules in the game, you'd need to edit the Module Properties in all 13 of them, unless you only wanted a longer day some of the time.

 

To edit a module

 

1. Back it up! Copy it somewhere and keep it safe.

2. Rename the module so the suffix is .adv, rather than .mod

3. Move the renamed module to the Public Documents location where new adventures go: C:\Users\Public\Documents\The Witcher

4. Start Djinni and open the module

5. At the top of the list of the module's contents, you'll find Module Properties. Click on that.

6. You'll get a pop-up of the Module Properties, which contains several different categories. Go to the Time category.

7. The first thing under that category is Minutes per hour. The default is 4 minutes, but you can alter that number to be greater if you want. This will make the game time move more slowly.

8. If what you want isn't for the playing time to take less game time but for the sun to rise earlier or set later, then you can alter those properties in the Dawn hour and Dusk hour boxes.

9. When you've finished editing, save the module.

10. Close Djinni.

11. Rename the module back to .mod from .adv.

12. Move the module back to where you got it from originally, in the Data/Modules/!Final folder.

 

z3CNsyB.jpg

 

Have fun, and happy Witchering!

 

Thank ye, kind ser.

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