LeanWolf Posted April 21, 2019 Share Posted April 21, 2019 Hi! I'm usually pretty good at troubleshooting my own game, but this one has me stumped: I just got into the Soul Cairn in my SE playthrough and noticed that the big glowy crystals that suck your health (the Ideal Masters) atop some ruins didn't look right: I checked my mods and I have none that touch the Soul Cairn, so I fired up the CK64 to find the mesh (DLC01IdealMasterCrystal.nif), but it still looked bad:so no unknown mod/BSA was inserting bad meshes/textures. I then unpacked and opened the mesh to see what textures were involved, and none of them were already located in my data folder; so no loose files overwriting either. So my purely vanilla IdealMaster gem doesn't seem to work! I then checked my Oldrim folder and it was also only using the pure vanilla mesh and textures. I unpacked that and opened it with the old CK and it looks as it should: BUT, when I open that same Oldrim mesh with the CK64 it looks exactly like the SE mesh (image 2). So what's going on? Why won't SE or the CK64 show this mesh like Oldrim does?Can anyone confirm that their gems look proper in SE? Tip: you can quickly see how a mesh looks in the CK by right-clicking on it and choosing 'open with' then select the CK64 (even faster if you use CK Fixes). Is it just really late and I'm missing something obvious? Any help appreciated! Link to comment Share on other sites More sharing options...
steve40 Posted April 22, 2019 Share Posted April 22, 2019 I've just loaded the crystal in SSE CK and it looks the same as your second screenshot. Opening it in SSEedit Nifskope, it looks like your third screenshot. I guess that is just how it is. Link to comment Share on other sites More sharing options...
LeanWolf Posted April 23, 2019 Author Share Posted April 23, 2019 Hey, thanks for the reply!So I'm not crazy.. could I ask you to check how it looks in your game? You can open meshes in SSEEdit now? Link to comment Share on other sites More sharing options...
steve40 Posted April 24, 2019 Share Posted April 24, 2019 The mesh looks fine in SSEEdit Nifskope.Sorry, I can't be bothered firing up the game right now. Link to comment Share on other sites More sharing options...
LeanWolf Posted April 24, 2019 Author Share Posted April 24, 2019 The mesh looks fine in SSEEdit. How do you open a mesh in SSEEdit? Link to comment Share on other sites More sharing options...
steve40 Posted April 24, 2019 Share Posted April 24, 2019 The mesh looks fine in SSEEdit. How do you open a mesh in SSEEdit? Sorry, I meant Nifskope, I'm still a bit jetlagged :laugh: Link to comment Share on other sites More sharing options...
LeanWolf Posted April 24, 2019 Author Share Posted April 24, 2019 Sorry, I meant Nifskope, I'm still a bit jetlagged :laugh: Yeah mine looks fine in Nifskope too, but in-game it doesn't (image 1). I'm wondering if this mesh doesn't work right in SE and nobody has noticed or bothered to report it. Link to comment Share on other sites More sharing options...
candoran2 Posted April 25, 2019 Share Posted April 25, 2019 It's the same way for me - looks the same solid purple in Nifskope, but translucent-like in-game and in the CK. Link to comment Share on other sites More sharing options...
LeanWolf Posted April 25, 2019 Author Share Posted April 25, 2019 It's the same way for me - looks the same solid purple in Nifskope, but translucent-like in-game and in the CK. Finally some confirmation, thanks! I'll report it to USSEP and see what they say. Do people even look at things when they play? I could find no mention anywhere of this rather blatant bug. Link to comment Share on other sites More sharing options...
LeanWolf Posted May 8, 2019 Author Share Posted May 8, 2019 Issue is reported for USSEP here (status: Confirmed), in case anyone wants to add anything. Link to comment Share on other sites More sharing options...
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