Arthmoor Posted May 30, 2019 Share Posted May 30, 2019 Unfortunately we have no idea why it's doing this either so don't expect a speedy fix. Link to comment Share on other sites More sharing options...
Madcat221 Posted May 31, 2019 Share Posted May 31, 2019 I'm on it. Hold my mead. Link to comment Share on other sites More sharing options...
thumbincubation Posted May 31, 2019 Share Posted May 31, 2019 Hey, y'all, watch this. Link to comment Share on other sites More sharing options...
Madcat221 Posted May 31, 2019 Share Posted May 31, 2019 Okay, it's a layered mesh with effect layers on top of it (not counting the billboard glowey thing) and somehow the innermost layer that's the crystal surface is not rendering. It's using a BSEffectShaderProperty for whatever weird reason (that's used on all the other parts that are visual effects, not mesh surfaces, go fig). I spliced one from an unreleased Multilayer Parallax mod to it that I had laying around forgotten since Oldrim that had a proper BSLightingShaderProperty meant for surfaces, stripped out the MLP effect (not dev intent! Keep with the mission!), enabled other shader flags, matched settings, re-integrated the emissive multiple animation controller, and tested it in the CK. It's working again. Curiously, there is a full diffuse/normal/glow texture set for it, despite the fact that, as-configured, the BSEffectShaderProperty wouldn't use them. I need someone to test it out in-game, because I am not too far into my first SSE playthru and only just now got the Dawnguard recruitment call. Here's the nif. Put it into meshes/DLC01/Clutter. https://www.dropbox.com/s/i8vpue62q378s9c/dlc01idealmastercrystal.nif?dl=0 Link to comment Share on other sites More sharing options...
Madcat221 Posted June 1, 2019 Share Posted June 1, 2019 After a mishap with that mesh, private USSEP testing reveals that a further fixed mesh is fully functional. 2.0.8 is sooner than you think, so it'll be out officially then. In the mean time, re-download that dropbox DL for a temp fix. Link to comment Share on other sites More sharing options...
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