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Skyrim ReForged


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So I've been working on a way to change the way Skyrim handles armors. I felt the single cuirass was pretty dam lame and was only there because we were hosed with a console port. It's actually relatively easy to do, just time consuming to change it. I really wanted to get this released, but I haven't had any time to get it finished. Was hoping someone would want to run with it and put it out there.

 

Essentially it would totally change the way armors are handled in Skyrim. Armor would be broken into smaller pieces, The player could have a separate model for their armor, and each race could have a separate model. I was going to create it as an ESM so plugins could be made that could do all sorts of fun stuff and add custom armors and such. There are mods that do these things individually, but none of them work together nicely. Below is how I have it setup, the basic framework works I just don't have any content.

 

What I was doing:

Broke armor pieces into separate pieces corresponding to the Community consensus for Body Part IDs:

 

44 - face
45 - neck
46 - chest outergarment
47 - back
48 - abdomen
49 - pelvis outergarment
52 - pelvis undergarment
53 - leg outergarment
54 - leg undergarment
55 - knee
56 - chest undergarment
57 - shoulder
58 - arm undergarment
59 - arm outergarment
60 - misc

Was working on creating a base mesh to work from for mod authors to create their armors.

 

 

While I was going to be in there changing every single armor entry, I figured why not make race specific and player specific armors? Under the armor entry you can specify different armor addons for each race, which coincidentally link to a new mesh. Initially they would all have the same content, but I figured people out there would love to create Wood Elf inspired replacer armors etc. I setup a file directory under /data/meshes/armor/WoodElf/ to contain the meshes for the woodelf. Plugins could be added to the master file so people can make race specific armor. For player specific armor, I just cloned all of the original races then made the original ones non-playabable and renamed them to NPCWoodElf. The cloned races have all the same information except the armor meshes point to /data/meshes/armor/Player/. It's just one extra armor addon for each armor entry for WoodElfRace etc. With this setup, the player can only have one set of custom armor it wouldn't differ per race but it'd be kind of pointless to do so. Pretty simple concept, avoids most of the bugs I've seen with similar mods. Ideas for plugins that would work with this mod: Custom wood elf armor, varying body weights/heights, and other awesome I couldn't think of on my own.

 

Anyway, I really hope someone wants to take off with this because I really don't have the time to do it anymore. I would definitely help out where I could, I just can't tackle this project like I wanted.

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