DaveDelorean Posted April 21, 2019 Share Posted April 21, 2019 I'm trying to find out how to make npc's comment on my player homes and settlements. In a few mods I have seen that npc's comment with sentences like "This seems like a good place to relax and take some rest" or "It is so quiet here, it seems like a safe place" (sentences can differ from mine). How can I achieve this with my mods?Can someone explain or link me to a how-to? Link to comment Share on other sites More sharing options...
MissingMeshTV Posted April 21, 2019 Share Posted April 21, 2019 (edited) That’s easily done with the AO_Comment packins. Filter “comment*packin” in the object window. Enable markers in the render window and add any of the AO_Comment packins to your cell(s). Some examples are:AO_Comment_AbandonedRecently_128_PackInAO_Comment_Clean_256_PackInAO_Comment_Fortified_1024_PackInAO_Comment_Safe_512_PackIn The numbers specify a radius from the center of the marker that will trigger a player's companion to comment. Edited April 21, 2019 by RedRocketTV Link to comment Share on other sites More sharing options...
DaveDelorean Posted April 22, 2019 Author Share Posted April 22, 2019 That’s easily done with the AO_Comment packins. Filter “comment*packin” in the object window. Enable markers in the render window and add any of the AO_Comment packins to your cell(s). Some examples are:AO_Comment_AbandonedRecently_128_PackInAO_Comment_Clean_256_PackInAO_Comment_Fortified_1024_PackInAO_Comment_Safe_512_PackIn The numbers specify a radius from the center of the marker that will trigger a player's companion to comment. That easy? How could I have overlooked that. Thank you very much! Love your mods and videos btw! Link to comment Share on other sites More sharing options...
MissingMeshTV Posted April 22, 2019 Share Posted April 22, 2019 Hope it helps! With the CK, I find that sometimes the simplest things are the most elusive. Link to comment Share on other sites More sharing options...
Recommended Posts