Deleted2628341User Posted August 15, 2012 Share Posted August 15, 2012 Question for anyone who may have an answer. I've created a custom worldspace and I am using custom music in it. What I would like to know is if there is a way to prevent the battle music from playing when an enemy is encountered. It kind of messes with the mood I'm going for but I haven't found a way to override the battle music on my own yet. All assistance is greatly appreciated. Thanks in advance! Link to comment Share on other sites More sharing options...
jhardingame Posted August 16, 2012 Share Posted August 16, 2012 If you go to the indiviual music tracks, you can attach condition functions to them. So for you, it would be something along the lines of "getinworldspace" "myworldspace" == 0. You'll see it when it pulls up. You'll have to do it for each individual combat track. Link to comment Share on other sites More sharing options...
Deleted2628341User Posted August 17, 2012 Author Share Posted August 17, 2012 If you go to the indiviual music tracks, you can attach condition functions to them. So for you, it would be something along the lines of "getinworldspace" "myworldspace" == 0. You'll see it when it pulls up. You'll have to do it for each individual combat track. Thanks, that got me going in the right direction anyway. Only problem is there is no music at all once combat starts, but I think I know how to fix that based off the assistance you've already given. Thanks again! Link to comment Share on other sites More sharing options...
Deleted2628341User Posted August 18, 2012 Author Share Posted August 18, 2012 If you go to the indiviual music tracks, you can attach condition functions to them. So for you, it would be something along the lines of "getinworldspace" "myworldspace" == 0. You'll see it when it pulls up. You'll have to do it for each individual combat track. Thanks, that got me going in the right direction anyway. Only problem is there is no music at all once combat starts, but I think I know how to fix that based off the assistance you've already given. Thanks again! Okay so I retract my previous reply. While setting the conditions for the combat tracks worked well enough to keep them from playing, I can't seem to find a way to keep the world music playing during battles, and after it's stopped it doesn't start up again like it should. I've tried GetCombatState >= 0 but that hasn't worked so, I've also tried setting GetCombatMemberCount >= 0 but that didn't help either. I've tried each condition on their own and together to no avail. Additional help would once again be greatly appreciated. Link to comment Share on other sites More sharing options...
jhardingame Posted August 18, 2012 Share Posted August 18, 2012 Yeah, unfortunately, combat music is it's own separate entity, so one you enter a combat state where combat music would start playing, it will automatically refer to the combat music. So even if you had your tracks set up to play during combat, you'll be met with one explore track interrupting the explore track with another explore track, and like wise once you exit the combat state. It's one of the misfortunes of the way Skyrim's audio pipeline works. I personally wish they would have adopted the way Obsidian integrated music into Fallout: NV, as it allows you to have a much wider control over the music than the way Skyrim does it. Link to comment Share on other sites More sharing options...
Deleted2628341User Posted August 19, 2012 Author Share Posted August 19, 2012 Well that's unfortunate, I guess I'll just have to deal with the vanilla combat music otherwise I'm worse off than I was before. Link to comment Share on other sites More sharing options...
clintmich Posted September 17, 2012 Share Posted September 17, 2012 To prevent battle music from playing, simply set your music track to a priority 1 or 2 in the CK. This will over ride any battle Music, and your ambient music track will continue to play with no interuption. Link to comment Share on other sites More sharing options...
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