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Can't make respawnable items in a cell


Andytarz

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So I've been playing around with the creation kit lately and i'm trying to add scrappable respawning items to a cell (Drumlin Diner for example) by dragging and dropping from an object window and placing them in the cell. I want to do this without placing them in a container though, cause it just ruins the immersion for me. However, when i do that and then scrap the items in my workshop they disappear and they never respawn again even after 30 days.

 

I did this with aluminum cans for example and the original ones were able to respawn, but the ones I added to the cell did not. I even resorted to giving each individual can it's own name and form but i still experience scrapping the item only to have the ones i added never respawn again.

 

Made sure the respawn box was ticked also. Made sure the encounter zone "never reset" was unticked as well. I tried giving the cans I added (in addition to the originally placed cans) each their own encounter zone, and saved the esp, and that didn't work because when i went through scrapping them again when i went back to creation kit i clicked on the added cans and the encounter zone i set them to (which was drumlin diner, that's where I added the new cans with the originals) was set to none for some reason.

 

Any help would be appreciated.

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  • 1 year later...

Hey there I know this is kind of older and you may have fixed the problem but I would try using a dummy object and attaching a special leveled base item set to level 1 to it that points exclusively at whatever items you want to scrap.

Also trying making that object temporary vs persistent.

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