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United Tamriel


razerrajat

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someone Please create a super mod base like height maps of under the sign of the dragon. also assign modpacks to all major areas so that modders designs dont overlap each other when making houses or dungeons. there were several problems in oblivion when designs overlapped and new worldspaces were causing CTD's.
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That someone will need a team for what you are proposing.

 

Something like this will take years to even get off the ground, I hope you realise.

 

I am new here, but I just thought I would say something.

 

It is possible that they might release an add-on allowing you to visit certain places within Tamriel. Like... landmarks from other games, or cities and such.

 

Like in Dragon Age. After completing the game, you get to travel to an area outside the main map and explore the land there, but only after installing the games add-on.

 

Might be an idea, eh?

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That someone will need a team for what you are proposing.

 

Something like this will take years to even get off the ground, I hope you realise.

 

I know that .but thats only if you start from scratch.

i hear that there's a esp converter for oblivion to skyrim being developed somewhere. we could use that to convert the most popular oblivion mods like elsweyr,sovvm,hammerfell and then port them here.

we just need to first decide on the size of the entire tamrielic worldspace,including addons and new lands.once thats fixed the teams that you mentioned can start working on one land at a time.we could start by skyrimming oblivion cyroddil.

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That someone will need a team for what you are proposing.

 

Something like this will take years to even get off the ground, I hope you realise.

 

I know that .but thats only if you start from scratch.

i hear that there's a esp converter for oblivion to skyrim being developed somewhere. we could use that to convert the most popular oblivion mods like elsweyr,sovvm,hammerfell and then port them here.

we just need to first decide on the size of the entire tamrielic worldspace,including addons and new lands.once thats fixed the teams that you mentioned can start working on one land at a time.we could start by skyrimming oblivion cyroddil.

 

You'll need a lot more than an esp converter :turned:

Nif's have to be upgraded to work with skyrim, textures need to be redone (since Oblivion handled specularity quite differently if i recall correctly). The problem isnt the landmass itself, its filling that landmass with things to do.

Still, it'll be nice if in a few years from now someone manages to release something like this :happy:

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i know that its going to take years, but atleast we can decide on some essentials or basic requirements in this thread.that way when the modders get to work,there is already a popular consensus on what to build.

 

"Knowing is half the battle"

 

 

First order of business: the size of the expanded worldspace. i suggest we increase by a factor of 8-9 times the current skyrim worldspace.

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