urthman Posted September 24, 2008 Share Posted September 24, 2008 I wanted to make a small change in an existing mod, put some of Ren's hairstyles on a few of the NPCs. I loaded the mod in question into the Construction Set as the active file and loaded Ren's beauty pack as a plugin. The option to use the extra hairstyles was there in the character screen and it worked fine. But! Later I went to make another, unrelated change, and did not select Ren's beauty pack as a plug-in when I opened the mod. I noticed that the hairstyles were reset to bald. Was the data specifying which hairstyles I selected lost? Or was it just not visible in the editor? Do I have to be careful to load every plug-in a mod uses every time I edit it for fear of losing data related to the plugin? A second, slightly related question: When I was using Ren's Beauty Pack as a plugin, I was unable to select the "colorless" eye-color for Dark Elves. Red was the only option. Is there a way to keep the colorless eyes when using Ren's Beauty pack? Link to comment Share on other sites More sharing options...
HouseAtlantic Posted September 25, 2008 Share Posted September 25, 2008 you shouldn't try to make two esp files reliant on each other, or even load two esp w/ the Oblivion esm, unless the mod esp file you are wanting to add Ren's hair to has an esm file, you should only check the Oblivion.esm and this other mod's esp file and that's all, you'll then add the hair to the esp without using Ren's esp at all, look under Characters > Hair, I can explain more if needed, you have to locate the NIF and texture files for Ren's hair manually (C:\Bethesda Softworks\Oblivion\Data\meshes\Character\Rens hair or something). Another solution would be to merge the two esp but i dn't know anything about that Link to comment Share on other sites More sharing options...
urthman Posted September 25, 2008 Author Share Posted September 25, 2008 you shouldn't try to make two esp files reliant on each other, or even load two esp w/ the Oblivion esm, unless the mod esp file you are wanting to add Ren's hair to has an esm file, you should only check the Oblivion.esm and this other mod's esp file and that's all, you'll then add the hair to the esp without using Ren's esp at all, look under Characters > Hair, I can explain more if needed, you have to locate the NIF and texture files for Ren's hair manually (C:\Bethesda Softworks\Oblivion\Data\meshes\Character\Rens hair or something). Another solution would be to merge the two esp but i dn't know anything about that Doh! Yeah, I've known to do that when dealing with other added items like clothes, but somehow for hair it didn't occur to me. Yeah. I think I can figure out how to do that. Thanks for the tip! Link to comment Share on other sites More sharing options...
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