onspey Posted April 25, 2019 Share Posted April 25, 2019 Actor1.HasLOS(Actor2) seems to always return false, when both actors are NPCs. Even when they stand staring into eachother's face. Swapping either actor with a PlayerRef works just fine. I also confirmed this with the console via GetLOS. Works when involving the player, doesn't when testing two NPCs. Is this some undocumented engine limitation or am I missing something? The Wiki makes no mention of this. Link to comment Share on other sites More sharing options...
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