Jump to content

"This save relies on content that is no longer present.....


macrads

Recommended Posts

"This save relies on content that is no longer present. Some objects may no longer be available".

 

Hello.

This is probably a newbie question. Does this message appear when textures are changed or does it only show up when items are changed?

For example, I understand that if a mod introduces items like swords, foods, potions, etc. and then the mod is modified or removed this message is comprehensible; but if there is ONLY a change in textures from a low-resolution to a high-res does this message appear? If so, how can you figure out which object/content is missing, is there some sort of log file that keeps trace of the changes?

thanks to everyone in advance.

Link to comment
Share on other sites

It only appears when an .esp or an .esm file that was active at the last save have been deactivated.

 

Yes, that's because a mod has been deactivated, but is it possible to figure out which mod has been deactivated that is causing that message?

Link to comment
Share on other sites

It only appears when an .esp or an .esm file that was active at the last save have been deactivated.

 

Yes, that's because a mod has been deactivated, but is it possible to figure out which mod has been deactivated that is causing that message?

 

No. I think the only way you can find out is by looking at what mods are active on your mod manager and see if any are disabled or missing

Link to comment
Share on other sites

It only appears when an .esp or an .esm file that was active at the last save have been deactivated.

 

Yes, that's because a mod has been deactivated, but is it possible to figure out which mod has been deactivated that is causing that message?

 

No. I think the only way you can find out is by looking at what mods are active on your mod manager and see if any are disabled or missing

 

Ok thanks, even though it doesn't help me as I accidentaly erased the entire file where the mods were stored deleting also the cache so I have no idea of what was installed!! Anyway, that would be a good idea for a utility program that figures out your mods starting from your save files.

thanks again

Link to comment
Share on other sites

It's quite possible you'll get it in any event as the load order changed and it's recognising it differently as re-activating them places them on a new position most of the time.
Link to comment
Share on other sites

With Wrye Bash you can always investigate which plugins were active when a savegame was created. You get a complete list of the plugins you will need for the savegame no longer to complain on load, together with their load order by time of creation. Just click on a savegame in the list of savegames and the list of "masters" will show on the right.
Link to comment
Share on other sites

With Wrye Bash you can always investigate which plugins were active when a savegame was created. You get a complete list of the plugins you will need for the savegame no longer to complain on load, together with their load order by time of creation. Just click on a savegame in the list of savegames and the list of "masters" will show on the right.

 

yes, I've investigated wrye bash, but I'am a bit nervous in using this utility, especially the bash function.

anyhow I'll give it another try.

thanks.

Link to comment
Share on other sites

It's quite possible you'll get it in any event as the load order changed and it's recognising it differently as re-activating them places them on a new position most of the time.

 

I think you're right, I check which mods were installed with wyre bash and they were all there, so it's probably the different load order that triggers this message.

thanks.

Link to comment
Share on other sites

This is the SITE "Feedback, suggestions and questions" forum, not a game troubleshooting one.

 

I'd have moved this to whatever game forum it belonged in, if there'd been any clear indication of which game was involved. :armscrossed:

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...