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how manys too many?


Smashy

how many is too many mods pluged in, in your oppinion?  

8 members have voted

  1. 1. how many is too many mods pluged in, in your oppinion?

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    • 2-10
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    • 11-20
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    • 21-30
      2
    • 31-40
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    • 81+
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i currently have exsactly 100 mods pluged in... sounds exessive. dosent it? but infact ive been lucky and none have interfeared with one another, but im a mod-crazy morrowind feind, so how many do you have in? unless your a pureist that is.....
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i love mods as well. i think they are probably what have kept me loving this game so much. otherwise it just gets old. what would morrowind be like without Rhedd's Heads or 100% projectile store chance or a cottage in seyda neen or a bunch of new races and birthsigns or particle weapons or npc replaces? haha.

 

and oh my god! i just counted all my mods and i have 125 :whistling: . i believe that is quite excessive. only about 2/3 of them are checked though.

 

i think a lot of mods is great as long as they dont erase any existing quests or places or cause a bunch of problems.

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For the most part I'm a pureist and won't get any mod that drastically changes the game. The Face replace is a must, so is the atmospheric sound and the noglow mod. Mannequin mods and companion mods are fun (though the mercs are pretty stupid).

 

I'm in the market for a mod that balances the game..it's just not a challenge anymore, even with the diff slider up to 100.

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I like small mods that add some stuff to complete the world of morrowind, like, little insects or so. But I do like some quest-mods. There usually very original.

I have downloaded the private tower in Balmora too, for having a place for my treasury. (And now it is too small)

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I have up to 30 available but tend not to have more than four or five active in any game. I like new factions with quests etc. I am limited in that I have to download them onto floppy disk to transfer to home where I play (no internet access). So Rhedds heads are not possible.

 

I play two kinds of game. Test games are designed to find out 'what happens if' and are not proper games as such. For these I use mods that give me a lot of money very quickly and the Ring of the Void - effectively a permanent Mark in Balmora. Proper challenge games I limit to two mods - Master Slave Key and Master Trainer fix. I don't think either unbalances the game.

 

Thanateros, there are several mods out there to make the game harder. They make the monsters tougher/ slow down the rate of levelling etc. It is also a challenge to set the difficulty level at 100 at the beginning and see how quickly you can take on Bloodmoon and Tribunal.

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