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[LE] Turning skinned meshes into static ones


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Is there an easy way to turn a skinned, animated asset into a static mesh frozen in some pose, like those characters and creatures seen on vanilla loading screens? Basically I need to:

1. Put the creature in a desired pose

2. Remove the skeleton without disrupting the geometry.

 

I have Nifskope and Blender 2.78 with the nif plug-in.

 

Thanks in advance for any help or hint on how to do this.

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This has worked for me:

 

In Nifskope - bhkRigidBody change Motion System to MO_SYS_BOX_STABILIZED and Quality Type to MO_QUAL_INVALID

Save the new nif and add into CK as a Static.

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I've tested this on a "bare" skeleton.nif with animations and it seems to work so far - thanks a lot! However, how to merge the mesh with the skeleton?

 

Basically, I've tried copy branch - paste branch with both the entire root node and just the NiTriShape, and neither worked.

Results: https://drive.google.com/open?id=1hYbr8pQtuTw6ZbGobfTK6_Dq_eqorlNf

 

It seems like a simple thing and I'm probably making some very basic mistakes, but I've done quite a bit of searching and can't seem to find any hint on how to do this in Nifskope.

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