RedFurryDemon Posted April 27, 2019 Share Posted April 27, 2019 Is there an easy way to turn a skinned, animated asset into a static mesh frozen in some pose, like those characters and creatures seen on vanilla loading screens? Basically I need to:1. Put the creature in a desired pose2. Remove the skeleton without disrupting the geometry. I have Nifskope and Blender 2.78 with the nif plug-in. Thanks in advance for any help or hint on how to do this. Link to comment Share on other sites More sharing options...
agerweb Posted April 28, 2019 Share Posted April 28, 2019 This has worked for me: In Nifskope - bhkRigidBody change Motion System to MO_SYS_BOX_STABILIZED and Quality Type to MO_QUAL_INVALID Save the new nif and add into CK as a Static. Link to comment Share on other sites More sharing options...
RedFurryDemon Posted April 28, 2019 Author Share Posted April 28, 2019 I've tested this on a "bare" skeleton.nif with animations and it seems to work so far - thanks a lot! However, how to merge the mesh with the skeleton? Basically, I've tried copy branch - paste branch with both the entire root node and just the NiTriShape, and neither worked.Results: https://drive.google.com/open?id=1hYbr8pQtuTw6ZbGobfTK6_Dq_eqorlNf It seems like a simple thing and I'm probably making some very basic mistakes, but I've done quite a bit of searching and can't seem to find any hint on how to do this in Nifskope. Link to comment Share on other sites More sharing options...
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