Jump to content

Breezehome Upograde WIP - CTD


Robinsage

Recommended Posts

So I'm working on a relatively simple upgrade to Breezehome and keep running into a CTD on exiting the cell which I can't figure out. When I load my customized objects to the first floor, which includes an upgraded and correctly parented dining room, living room, kitchen and alchemy lab; along with some customization to the exterior (including a balcony) and two more doors, everything loads fine. The first floor object count is around 700 items with some custom textures. Navmesh is finalized and the cell has been optimized.

 

But when I add items to the upper floor - either the housecarl's room, loft or bedroom - I get a CTD when in game whenever I exit Breezehome from any of the 3 exits (a balcony exit, a back door and the front door). All three doors work fine, but whenever I add items to the top floor, which takes my item count over 700 (if it even matters) I get a CTD when exiting the home.

 

I can add the upper rooms one at a time, but adding more than one room causes the CTD. It doesn't appear to be tied to any specific item, but it does appear to give me the CTD whenever my item count goes above 700 or so. I've made HUGE mods before with item counts over 20k and never had this problem. But I'm stumped here.

 

Does this make sense? Any suggestions?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...