myrmaad Posted September 25, 2008 Share Posted September 25, 2008 Everything looks great in Blender, as far as I can tell. Everything looks fin in Nifskope. All texture paths are correct. Where did I go wrong. Warning! I'm a blender novice!!! Link to comment Share on other sites More sharing options...
Shadowcran Posted September 25, 2008 Share Posted September 25, 2008 I don't know diddly about the blender, but I have had stuff like this happen. The reason is that some mods 'borrow' the same textures as others instead of creating whole new textures. For example: the other day I activated Abacean Pirates while in the middle of The Mystery of the Dulan Cult. The result was that the bodies I had just slain before saving had turned purple. Abacean borrowed the meshes for those bodies(since most use the same source) and since it loaded before the Dulan Cult, it in effect, already had "used up" the texture/meshes. Try pushing your made mod further up on the load list and see. Probably before other armor mods. Link to comment Share on other sites More sharing options...
dezdimona Posted September 25, 2008 Share Posted September 25, 2008 I agree with shadowcran,I've had it happen to me also. Create a path unique to those items and see if that helps. I learned the hard way not to share any path words with items already in game Link to comment Share on other sites More sharing options...
myrmaad Posted September 25, 2008 Author Share Posted September 25, 2008 I agree with shadowcran,I've had it happen to me also. Create a path unique to those items and see if that helps. I learned the hard way not to share any path words with items already in game Well, actually I did that at the beginning. But let's not get discouraged, Chingari has offered to help and I got some good tips from TESEyeCandy members, so one way or another, it'll happen, just not as soon as I wanted I guess. Link to comment Share on other sites More sharing options...
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