kylemarshiku Posted May 3, 2019 Author Share Posted May 3, 2019 Okay... well... I don't know how to do the scripting. Sifting through code is a lot easier than writing it. I tried asking a friend who did, but they weren't able to figure it out. Thanks for your help, but I just really don't know what to do. If any of you or anyone reading this wants to move forward with this idea, that would be really great. Link to comment Share on other sites More sharing options...
dubiousintent Posted May 3, 2019 Share Posted May 3, 2019 What you want is to find a script which writes anything to the HUD that is not there by default or that puts new content in place of default values. Example would be scripts such as the new icons in the recent "Quickthrow Stylized HUD Icons". That will get you existing code which does similar, but you will need to decypher how it is identifying the location of that placement on the HUD. (My initial suspicion is that the "name lines" you identified earlier serve that purpose.) You can test that conclusion by using any test message sized to the display area. Once you can get something to appear in the correct location, then you can try to identify how to retrieve the cell "Editor-ID" to display in place of your test message. It initially appears that you will need two functions: one for exteriors and one for interiors. -Dubious- Link to comment Share on other sites More sharing options...
kylemarshiku Posted January 21, 2020 Author Share Posted January 21, 2020 We never did figure this out, sorry. However, very fortunately, someone else did. I just found out that, back in December, Stewie added this functionality to their mod, lStewieAl's Tweaks. Just thought I'd update this in the event anyone came searching or was curious. Thanks for attempting to help, and thanks for someone actually enacting this idea. It's pretty cool. Link to comment Share on other sites More sharing options...
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