Rizalgar Posted April 28, 2019 Share Posted April 28, 2019 As it states, that's all I need to do. I've tried many things, but I can't link an actor base to a target reference alias in my quest. Any help is appreciated. Link to comment Share on other sites More sharing options...
Deleted3897072User Posted April 28, 2019 Share Posted April 28, 2019 Reference Aliases have to point to ObjectReferences. You have to assign an actual Actor to it, not an ActorBase. If it's a unique actor, though, you can set the alias fill type to 'Unique Actor' and specify the ActorBase there. Link to comment Share on other sites More sharing options...
Rizalgar Posted April 28, 2019 Author Share Posted April 28, 2019 (edited) Ah damn. I've done that before, I just have multiple of the same actor for a kill quest. So I was hoping I could avoid doing what I had done before (fill each reference independently) and use an actor base some how to bypass that and have it link to all current actors of that base, but I guess not. Oh well, the long and tedious way it is. Edit - Is there a way to make a reference alias still viable after being killed? I have a respawn script attached to them, but once they respawn, they no longer count towards quest progression because they aren't an alias anymore. Any ideas? Edited April 28, 2019 by Rizalgar Link to comment Share on other sites More sharing options...
Evangela Posted April 29, 2019 Share Posted April 29, 2019 Check "Allow dead". Link to comment Share on other sites More sharing options...
Recommended Posts