Jump to content

Dragon Age Spells (keeper)


Xzenowulf

Recommended Posts

So i was thinking that the dragon age origins-awakening's Keeper spells would be awesome for a druid type character... not sure what else to say about it.

Heres a list of the spells

 

https://dragonage.fandom.com/wiki/Keeper#Spells

 

Sustained
Range: Personal
Upkeep: 80
Fatigue: 10%
Cooldown: 10s
Requires: Level 20 The keeper's bond with the earth creates a defensive shield that immobilizes the keeper for as long as this spell is active, but inflicts nature damage and a penalty to movement speed on any enemy that enters the field.
Activated
Range: Personal
Activation: 60
Cooldown: 30s
Requires: Level 22 The keeper calls roots from beneath the earth to inflict physical damage on all enemies within the field created by One With Nature. The roots also knock enemies back unless they pass a physical resistance check.
Replenishment
Passive
Requires: Level 25 No living thing can escape the cycle of life; all who fall return to the earth. The mage now regains some health whenever a keeper spell inflicts damage. When an enemy dies within the field of One With Nature, the body is consumed, giving the mage a large bonus to health regeneration for a short time.
Activated
Range: Personal
Activation: 100
Cooldown: 60s
Requires: Level 28 The keeper summons gigantic roots from within the ground to attack all enemies in the area, impaling the opponents for a short time unless they pass a physical resistance check.
*note: "thornblades", "replenishment", and "nature's vengeance" all require "one with nature" to be active, so that's an interesting mechanic to use in skyrim.
** i can see changing "Replenishment" slightly to soul trap targets instead of restoring health when enemies die.. if that'd be easier to create.
Edited by Xzenowulf
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...