Dragten Posted August 17, 2012 Share Posted August 17, 2012 (edited) Problem Solved, feel free to lock/delete Good day to you, good people.I have come to a point in my mod, where I need a static mesh with collision.So far, I was successful at creating collision meshes for ITEM models (i.e. with physics), by using Convex Shape for bhkRigidBodyModifier.However, my static model requires a more detailed collision model, so Convex Shape is not suitable.Strips Shape seems to be best solution for me, but whenever I export the mesh with Strips Shape, 3ds max crashes on me. I can export it with Packed Strips shape, but then the collision is only 10% the size of the model. (I did NOT test to see if it works in game). So tried another approach.I used bhkCollProxy liked to the mesh, set up for Strips shape and then I got the bhkRigidBody linked to CollProxy. http://img846.imageshack.us/img846/7007/1max.jpg This exports without any problems AND I can see the collision in CK (f4)http://img26.imageshack.us/img26/6505/1cku.jpg However, it does not work as collision. It does not stops objects nor player to go through it.I tried copying all the data I could from a vanilla static mesh collision, but to no avail.Here is the data from NIFSkope:(the last 4 of 7 unknown shorts are set to 0)http://img341.imageshack.us/img341/9252/42522609.jpghttp://img27.imageshack.us/img27/4792/61682771.jpghttp://img215.imageshack.us/img215/4813/26315450.jpg I could really use some help on this matter.Thanks in advance. Edited August 17, 2012 by Dragten Link to comment Share on other sites More sharing options...
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