PAPVAFS11 Posted April 30, 2019 Share Posted April 30, 2019 I've been working on a mod to increase the intensity and frequency of settlement attacks. So far, it's all going well. Attacks are regular, massive, and difficult. The problem I've been having is that the NPCs attacking are...not what I would call ideal. The game is spawning the highest-level actors it can find - and only those actors. I've seen settlements attacked by 7-10 raiders all with missile launchers. I've seen tiny, three-person shanties hit by waves of nothing but charred ferals and bloated glowing ghouls. It all looks - and plays - hideously bad. I'd like to change it so that the game uses more balanced attack groups, or at least selects lower-level enemies more often. I've made a few cursory looks around to see if there are any levelled lists or specific characters used for these attacks, but I've found nothing. So, with all that said, my question's pretty simple:Is it possible to change what NPCs are used as attackers when an attack is launched against a settlement? Link to comment Share on other sites More sharing options...
SKKmods Posted April 30, 2019 Share Posted April 30, 2019 Already done with SKK Settlement Attack System. Are you hacking the base game Workshop*AttackNN quests, or have you developed your own system ? Link to comment Share on other sites More sharing options...
PAPVAFS11 Posted May 1, 2019 Author Share Posted May 1, 2019 (edited) I'm using a kludged set of personal tweaks with a basic Workshop Framework installation and More Attackers. I'm still riding with training wheels when it comes to Fallout 4 modding, so I'm not trying anything ambitious. I realized something was really wrong after I ran into an attack of about twelve mirelurk queens on a settlement about the size of a sandbox. Turned out to be More Attackers behind it. That got me doing some investigation, and I found out on my own that attacking NPCs are laid out in quest aliases. Somebody correct me if I'm wrong, but I'm going to concentrate my efforts there. Edited May 1, 2019 by PAPVAFS11 Link to comment Share on other sites More sharing options...
wim95 Posted May 1, 2019 Share Posted May 1, 2019 You can disable monsters in MCM Link to comment Share on other sites More sharing options...
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