javaplaza Posted April 30, 2019 Share Posted April 30, 2019 (edited) **Start Game Enabled** oops lolSo I've been working 12 hours a day for 5 days on a single quest.Sure, its my first quest.. but I'm semi familiar with CK and C#. When I began, I used Start Game Enabled, and it worked. I was able to test the quest and get it running, almost to completion. Until my actor stopped going into the dialogue option. I figured out the SEQ bug and made one, still no quest. I dug a little farther and tried running it from a brand new clean save, still no quest. Is there anyone who is willing to talk to me on the topic, or send me a guide?I'm open to using Start Game Enabled or Story Manager.(I feel like ive watched and read almost all of them) Many thanks to anyone who responds Edited May 2, 2019 by javaplaza Link to comment Share on other sites More sharing options...
javaplaza Posted April 30, 2019 Author Share Posted April 30, 2019 (edited) i really want to debug this and get it running______________________________________________________________________ EDIT :: This morning I went through and made new scripts for the quest, basically retitled them with the same code. I read somewhere that may make a difference. Still wont start, so I went ahead and uploaded the file to Nexus. In case anyone wanted to take a look and hopefully tell me .. do the quests start for you? Thanks again https://www.nexusmods.com/skyrim/mods/97530 Edited May 1, 2019 by javaplaza Link to comment Share on other sites More sharing options...
maxarturo Posted May 1, 2019 Share Posted May 1, 2019 I just check your file, don't have time to play, sorry, but. You have to include in your download the script fragment of your quest, they usually start with "QF....your quest name" (if not named) "pex" and the custom scripts "pex" if you have made any, plus if your quest has custom voice you need to include those audio files too. Otherwise the quest won't start for anyone. Link to comment Share on other sites More sharing options...
javaplaza Posted May 1, 2019 Author Share Posted May 1, 2019 (edited) Fantastic advice, i have fixed that error... I just added this as a suggestion to see if everything is runningand it works as expected, a box pops up every 5 seconds that says Testing 123But my actor still wont go into dialogue. Event OnInit() RegisterForUpdate(5.0) gotoState ("STUFF") EndEvent State STUFF Event onUpdate() Debug.MessageBox("Testing 1..2..3..") EndEvent EndState Edited May 1, 2019 by javaplaza Link to comment Share on other sites More sharing options...
maxarturo Posted May 1, 2019 Share Posted May 1, 2019 (edited) You don't need to add every single Script from your script folder just your scripts. you don't won't downloaders to overwrite their scripts with yours, s**t will happen. If i'm not mistaken your quest files are (but i don't actually know your quest name, i'm just guessing here):QF_0A27_NewQuest_Quest_02000D63.pexand all the QF_0A27.... files Your custom made scripts will have the name you have named them, for example:javaplazaKillEnemySCRIPT01tojavaplazaKillEnemySCRIPT01.pex Edited May 1, 2019 by maxarturo Link to comment Share on other sites More sharing options...
javaplaza Posted May 1, 2019 Author Share Posted May 1, 2019 (edited) I realize that now Ive made this mod 3 times, and wasnt sure which ones are for the current version that ive uploaded to nexus. Edited May 1, 2019 by javaplaza Link to comment Share on other sites More sharing options...
javaplaza Posted May 1, 2019 Author Share Posted May 1, 2019 (edited) thanks Edited May 1, 2019 by javaplaza Link to comment Share on other sites More sharing options...
javaplaza Posted May 1, 2019 Author Share Posted May 1, 2019 (edited) I updated / cleaned up the files Edited May 1, 2019 by javaplaza Link to comment Share on other sites More sharing options...
maxarturo Posted May 1, 2019 Share Posted May 1, 2019 If you load your esp in Tes5Edit you can find what files your quest is using - needs. Link to comment Share on other sites More sharing options...
agerweb Posted May 1, 2019 Share Posted May 1, 2019 Set a script prefix in CK preferences then the QF/TF scripts will have that prefix and you know which are yours. Link to comment Share on other sites More sharing options...
Recommended Posts