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[LE] Start Quest Enabled


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**Start Game Enabled** oops lol

So I've been working 12 hours a day for 5 days on a single quest.

Sure, its my first quest.. but I'm semi familiar with CK and C#.

 

When I began, I used Start Game Enabled, and it worked. I was able to test the quest and get it running, almost to completion.

Until my actor stopped going into the dialogue option. I figured out the SEQ bug and made one, still no quest.

I dug a little farther and tried running it from a brand new clean save, still no quest.

 

Is there anyone who is willing to talk to me on the topic, or send me a guide?

I'm open to using Start Game Enabled or Story Manager.

(I feel like ive watched and read almost all of them)

 

Many thanks to anyone who responds

Edited by javaplaza
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i really want to debug this and get it running

______________________________________________________________________

EDIT :: This morning I went through and made new scripts for the quest, basically retitled them with the same code. I read somewhere that may make a difference.

 

Still wont start, so I went ahead and uploaded the file to Nexus. In case anyone wanted to take a look and hopefully tell me .. do the quests start for you?

 

Thanks again

 

https://www.nexusmods.com/skyrim/mods/97530

Edited by javaplaza
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I just check your file, don't have time to play, sorry, but.

You have to include in your download the script fragment of your quest, they usually start with "QF....your quest name" (if not named) "pex" and the custom scripts "pex" if you have made any, plus if your quest has custom voice you need to include those audio files too. Otherwise the quest won't start for anyone.

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Fantastic advice, i have fixed that error...

 

 

I just added this as a suggestion to see if everything is running

and it works as expected, a box pops up every 5 seconds that says Testing 123

But my actor still wont go into dialogue.

Event OnInit()
     RegisterForUpdate(5.0)
     gotoState ("STUFF")
EndEvent

State STUFF	
	Event onUpdate()	
	Debug.MessageBox("Testing 1..2..3..")	
	EndEvent
EndState

 

Edited by javaplaza
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You don't need to add every single Script from your script folder just your scripts. you don't won't downloaders to overwrite their scripts with yours, s**t will happen.

 

If i'm not mistaken your quest files are (but i don't actually know your quest name, i'm just guessing here):

QF_0A27_NewQuest_Quest_02000D63.pex
and all the QF_0A27.... files
Your custom made scripts will have the name you have named them, for example:
javaplazaKillEnemySCRIPT01
to
javaplazaKillEnemySCRIPT01.pex
Edited by maxarturo
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