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SKSE64 not working in Vortex as of 30.4.2019


JacquesStrappe88

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Guest deleted34304850

all you need to do is ctrl-A all your mods, and enable them, then deploy them, and everything should return.

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A little more detail about LE mods.

Some LE mods work fine. Those without a BSA, ESP, NIFs, or animations.

Some LE mods have an ESP. It may work - but good practice says convert it.

LE mods with NIFs or Animations must be converted. Facegeom is a separate conversion.

Some LE mods include a BSA. I have never seen a case where these work. The BSA must be unpacked and the BSA deleted.

The BSA case is particularly bad. Skyrim exits before it ever gets to a window. No CTD, no error message.

FNIS will tell you if you have a bad animation.

Skyrim will CTD when you approach an area that has a bad NIF.

 

I should save this list...

 

Related note: FNIS "Warnings" are never warnings. They are items that must be fixed.

Also check the FNIS option that says validate SE animations.

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I have decided not to use FNIS and just use standard animations. So FNIS isn't a culprit.

1ae0bfb8-- Unfortunately, I believe I purged my data file under the assumption thaty Vortex created a backup for reinstall. If so, Great! How do I install the back up? If not, I guess my only choice is to spend another 18 hours rte-downloading the mods. (Maybe I can find most of them in my downloads folder-- just had that thought. )

The only LE mods I downloaded were graphic mods , no animations, no BSA (with the exception of one, which I unpacked, added the textures and meshes to my mod folder, and deleted the BSA)... But I did notice a... BSL file, I think it was?

NIF files were scarce, and I believe I converted them all correctly... I'm beginning to think you are right, rmm200. Since it looks like I have to re-download everything, I will pay extra attention to any LE mods that require BSA unpacking, NIF conversion, etc.

But now a new question... Does the purge have a purpose other than comnpletely cleaning out the data file? and (I PRAY) is there a backup of my mods anywhere?

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Guest deleted34304850

you don't need to redownload anything.

vortex uses hardlinks - so what you did when you disabled and purged your mods was delete those hardllnks. if you select your mods and enable them then deploy those links will be recreated. you don't need to spend hours and hours redownloading.

to test this out - try with one mod - just enable it, then deploy it (or enable auto-deploy so vortex does that for you) then look at your folders and you should see the hardlinks to files for that mod back in place.

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OK this is weird-- I hit deploy after ensuring that the path is correct, and it brings up all my files and says they are redundant. I do not disable them, and finish the deployment. I know it is seeing the mods for my entire list comes up redundant. Ctrl-A will not bring up anything... all mods show enabled, but on the plugins screen the only plugins that show up are ther Skyrim and DLC plugins. What is keeping Vortex from deploying these mods and populating my plugin list?

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Guest deleted34304850

when it reports redundant mods you can click more and it will allow you to disable any mods that are redundant. do that - thats normal. all its doing is telling you that mod a is enabled and mod b is enabled and mod a and mod b have got the same files. you can keep them enabled, but all that does is slow everything down. if you can get the same function of mod a with mod b - then disable mod a and keep mod b enabled - all is good your game play is still going to be the same, you're just running with one less (unnecessary) mod.

 

having enabled a single mod and deployed it, do you see the mod as enabled in vortex? if you do - what happens if you start your game? does it start up as normal?

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Vortex has a download folder, where your download files go. Those are all archives (7zip, etc), and should always be there.

When you Install a mod, the archive is unpacked into a folder of the same name in your Mods folder. Don't delete that folder.

When you Enable a mod, you flag it as valid for deployment.

When you click Deploy Mods, all the mods you Enabled have hard links inserted in your game directory and become active.

When you Disable a mod, the valid for deployment flag is reset. Deploy must be run to actually remove the hard links.

Purge is a function to remove all hard links for this profile at once. Individual mods still have their Enabled flag set, so the next time you Deploy all the hard links are restored.

Purge is a very fast way to make your game directory squeeky clean. Any files other than game files in the game directory after Purge should be suspect and probably manually deleted.

Bottom line: Don't delete files in the Mod directory manually. Do it through the Vortex dropdown.

Delete files in the download directory if you want to save space, but realize those are your backups that let you reinstall.

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Okay, I've put images of my downloads screen and my plugins screen in my nexus account. click on these to see:

https://www.nexusmods.com/skyrimspecialedition/images/44847

 

https://www.nexusmods.com/skyrimspecialedition/images/44846

 

As you can see, all mods show enabled, but nothing from Vortex is transferrring to the plugins! So How do I get from deploying the mods to enabling the modsw to having them in my plugins? this is what is frustrating me.

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OK, lets keep it simple first.

Go to the Plugins page and select all of them. CTL A, whatever.

At the bottom of the page you will have a new button Enable all. Do it.

Deploy mods from the Mods page.

With luck, that will fix you.

If you manually deleted anything from your game directory and told Vortex to use latest - those mods are gone. Open in file manager for a mod would show an empty directory.

Given that you did not delete archives from your download directory, each mod has a dropdown option to Reinstall. That will be like a fresh, clean install from that mod's archive.

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