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Constant crashes.. load order or incompatibility?


Froberg

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Load order:

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

Project Nevada - Core.esm

NVInteriors_Core.esm

NVInteriors_ComboEdition.esm

Run the Lucky 38.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

UHNV.esp

UHNV-More Mannequins.esp

UHNV-Dead Money.esp

UHNV-Honest Hearts.esp

UHNV-OWB.esp

UHNV-Lonesome Road.esp

Project Nevada - Dead Money (Rebalance).esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal (Rebalance).esp

NCR Rearmament v1.5.esp

Follower Home Marker.esp

Faster Terminals.esp

The Lucky 38 Empire.esp

mojave music radio expanded v1.1.esp

CONELRAD 640-1240.esp

NVExverminatorRifle4xZoom.esp

 

Beware of Girl type 3 FOMOD active..

 

My issue is that the game will crash randomly, usually when loading an area - rendering the save unusable in the process.

 

It's highly frustrating.. and it's not constant in any particular area.

 

Am I missing something? Have I used mods that are incompatible with each other? I'd really love a helping hand here, as I am at my wits end.

 

Cheers.

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u said random crash on loading screen?

 

try the multicore fix in this link (edit all 3 ini files) section "fixes for crashing"

http://wiki.tesnexus.com/index.php/Fallout_NV_Troubleshooting_guide

 

 

and add fonv to the exception list from ur AV and codec decoder like ffdshow if u using those decoder (can crash to, not only audio issue)

 

i haz this random crashing fixed with this edits.

 

a simple merged patch from FNVedit can help to. (recommended this merged leveled item list and so on from difference mods using the same things)

Edited by CYNTHETIC
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because ffdshow or similar codec decoder u can look into DXDIAG <-typ in the box above "start" and save the log. the codec filter shows under "DirectShow Filters" in the log file.

 

so far as i know about similar codec decoder that cause crash is the Sony Cineplayer Decoder Pack (roxio).

 

 

btw i use VLC Player, is a way better as WMC ;)

Edited by CYNTHETIC
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I don't like the controls in VLC.. MPCHC is much better for my particular needs, to each his own :)

 

Managed to load an area four times before crashing now... and it happened slightly after finishing loading, for some odd reason..

No comments on my mod-loadout? I'm using a texture pack, too, but that shouldn't really affect anything.

 

Edit: Just crashed again.. four minutes and two loads in.. It seems the edits to the ini file did not help one way or the other.

 

Edit2: Actually, now it crashes in the middle of the game as well.. not just on random load screens between areas.

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not sure about ur mod loadout, i didn't use most of them.

 

if this ini edit didn't help then reverse the edit - don´t use the merged patch yet (depends on what u change, if u testing only both changes then try one only, because u don't know what makes an error)

 

u can check the loadorder with the autosorter tool called boss. (make a backup from ur loadorder before)

http://newvegas.nexusmods.com/mods/35999

 

u can also try a new game and test it (some mods can cause a broken/unstable game on older saves)

 

another workout is to clean up the fonv installation and play vanilla version, if it not crashing then u can add mod step bye step and test it for stable. if one mod cause the problem then u have a point to fix that.

 

btw there is a configuration tool, whit this setup tool u can change easy the multithreaded settings.

http://newvegas.nexusmods.com/mods/40442 note the description in this tool before u change settings.

 

edit;

oh before i forget do u have archivinvalidation on?

 

edit;

what textures pack do u use? if it nmc medium or large than it can be possible that ur fx ram goes full u can see the gpu ram usage with the tool GPUZ. load this tool and play a while if it crash than show in the gpu ram usage, if it full then u should use the small nmc pack.

Edited by CYNTHETIC
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Using nmc small edition, for just that reason.

ArchiveInvalidation is a given, considering I'm using mods.

I've started a new game already, and tested the mods in my loadout one by one, to ensure the game would boot. Some of the UHNV add-ons had issues, for example.

I tried using Boss, but it completely screws up the load order, placing dependency files last and such. I had to do it manually.

 

Not sure what's meant by Merged Patch, I've never poked around with that.

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load fnvedit from nexus and simple right click in the left list and choose "create a merged patch. name it and quit/save. switch this new file in ur loadorder last and go play.

 

the merged patch do merged some leveled list, ammo list and so on from difference mods.

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Hm, alright, I'll give it a shot. Certainly couldn't hurt!

 

Oh, I also just spotted a door in the middle of the area where the Radroach Queen resides, next to the highway running to Nipton. It was smack middle in the air. Great stuff. :o)

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lol

 

that is not fine :(

 

sounds like there are conflicts between mods, u mentioned UHNV haz issues... i think we need a closer look into that mod...

 

at first deinstall this complete and see how the game is working then.

 

if it works now and u want this mod back then use only the main plugin now in the first time.

 

btw i just found out that u are not the only one with this crashing problem, u can ask in the mod thread maybe this guys or the author self can help u better with this mod to fix. (i don´t use UHNV)

Edited by CYNTHETIC
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