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new calte requaire's help


katanakhip

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Hi all. im new in the modding business so i hope u can bare with me. first of all i apreciate all the mods out there but there are few gaps that left me very unsatisfied. so i decided to make my own castle inspired by the mod Castle Grey, very nice work done by Holth on that jewel, but i quickly realized that all the tutorials out there dont teach me what i want to do, so here is what i wanna do: an place with some npcs that at first just wonder on this ruined site where u can construct the castle. an mini quest that will also take advantage of the lots of gold u can get in the game. so every thing u wanna do to the castle will have a price. for example u want to buy stone for the walls, u will have to pay 10gold for a piece and so on. when u get to the interior u can buy recipes for an bed for example, a chair and so on. and when the interior is all done, i want the castle guards to actualy be special not just a band of bandits runing to u with blades, axes etc, i want them to become werewolfs and attack as an pack. i have most of the building done, lets say...60-70% is done. but its all empty, for those who know castle grey, think of a place twice as big and all empty, no furniture, no npcs, no nothing.

so the problems im having are:

1 how do i make recipes for furniture?

2 should i make a new world cell for this mod, or just place it somewhere random and have it conflict with other mods out there? ( i ask this cause castle grey doesent work with war zones civil unrest and other mods that coincide on the same place)

3 if i make it in a new wold cell, can i leave some parts in the world cell, or i have to make it all as interiors?

4 the limit of an cell is of 157MB, what happends if that limit is passed? i mean lets say i put all in 1 cell and it will be something like 206/157MB, will it crash the game?

5 how can i make an npc transform into an werewolf where its attacked?

6 can i make an brick be purchased at a vendor? or any other object that u cant interact with it?

for now those are my questions and i hope some1 will help me with them, tnx very much guys, hail.

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  1. All recipes are listed in the Creation Kit under Items > Constructable Objects. Anything listed there is automatically added to the appropriate furniture. Load Skyrim.esm and poke around there to see what recipes look like. If you want to make those recipes show up under specific circumstances, you have to add conditions to them.
  2. If at all possible make a new cell or place it in a cell where there aren't any other mods that use it.
  3. When deciding where to place your new area, you'll need to look under World > World Spaces to figure out what world space you want to use, and then World > Regions to figure out where and how to place it so it works with the existing areas. I haven't done this since I'm more of a scripter than an area designer. You can probably find a few good tutorials on how to do this with a google search.
  4. I'm not sure, and think you should probably not try to find out. It may crash, or it may simply stop loading objects past that limit.
  5. You can either attach a script to the actor directly, using a script that extends Actor, and use an Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked), or you can create a quest and create a Reference Alias that points to that actor in that cell, which extends ReferenceAlias, and use an Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked). See Creation Kit Wiki for details on those functions.
  6. You'll need to create a MiscItem (under Items) and then add it to a vendor's stash container listing. It might be easier to have a quest dialogue for the vendor that will allow a user to trigger an event, such as transitioning a building from one stage of construction to another.

Hope that helps. Remember, Google is your friend when you need help.

Edited by IndigoNeko
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