Jump to content

Creature attack anims for NPC weapons


Recommended Posts

The combat animations for characters work in groups like 1hp, 2hr, 2hl, 2hh, etc. for example 1hp is one hand pistol animation group and covers the playable pistol weapons. All these animations are specific to the human skeleton and will not work properly on anything else.

 

The vast majority of creatures don't use playable weapons and have embedded weapons usually with no nif. They do however use the same attack group animation system but each set is again specific to each creatures skeleton and designed to work with the embedded weapons only.

 

So you can't make use of the Lakelurk animations, copying them into the character _male folder will replace an existing playable weapon animation and break that whole group badly possibly their AI also.

 

You would have to create new special idle animations or find an existing vanilla one that comes close to what you want and via scripting force the NPCs to play it while spawning a dummy weapon activator to fire the projectile from.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...