maxarturo Posted May 4, 2019 Share Posted May 4, 2019 (edited) You don't need to make Scripts for every single thing, that's why the defaults Vanilla scripts exists for. On Actor's death: defaultSetStageOnDeath This script will set the specified stage in the specified quest when this actor dies. I.e. setting a new stage when the boss dies. defaultAliasOnDeathScript This script will set the specified stage on the parent (owning) quest of the alias when they die. This only works on Reference Aliases. You cannot specify quests other than the owning quest. I.e. completing the quest when an NPC dies. defaultSetStageActorRefScript This script will set the specified stage on the specified quest (with optional prerequisite stage) if the proper event is called on the actor. Possible events are OnActivate, OnDeath, OnHit, OnTriggerEnter, OnEquipped, OnCombatBegin, OnCellLoad, self added to player inventory, self removed from player inventory, OnOpen, or OnRead. defaultsetStageAliasScript This script will set the specified stage on the specified quest (with optional prerequisite stage) if the proper event is called on the alias. Possible events are OnActivate, OnDeath, OnHit, OnTriggerEnter, OnEquipped, OnCombatBegin, OnCellLoad, self added to player inventory, self removed from player inventory, OnOpen, or OnRead. Only works for Reference Aliases. defaultSetStageOnDeathRefAlias This script will set the specified stage in the specified quest when this alias dies. I.e. failing the quest when the main quest character dies. defaultsetMultiStageAliasScript This script will set the specified stage (2 possible) if the owning quest is at the specified stage (2 possible) when the alias is activated, dies, is hit, or the trigger is entered - depending on a property set. The script will then go to a state wherein nothing will happen in any of those events. This script will only work for Reference Aliases. On container change - pick up item: defaultAddItemAliasScript This script will set a stage in a quest when this ReferenceAlias is added to the inventory of someone/thing. This script will only work when placed on a ReferenceAlias. I.e. completing a stage when you pick up an heirloom. defaultSetStageOnPlayerAcquire This script will set the specified stage on the specified quest when the alias is added to the player's inventory. Then it goes to a state wherein being readded does nothing. Only works on Reference Aliases. I.e. completing a stage when you've gathered a weapon. defaultSetStageOnPlayerAcquireItem This script will set the specified stage on the specified quest when the item is added to the player's inventory. Then it goes to a state wherein being readded does nothing. I.e. starting a quest when you pick up a package. * In my humble opinion, script should be made only when none of the vanilla defaults ones serves your purpose. * I strongly recommend, if you want to expand your scripting knowledge & knowhow, to learn the defaults vanilla scripts, at least learn what they do and how many of them are. Edited May 4, 2019 by maxarturo Link to comment Share on other sites More sharing options...
javaplaza Posted May 4, 2019 Author Share Posted May 4, 2019 (edited) i found those yesterday and are what i used / copied these from i was overjoyed and thought for sure i was on the right track but i just keep breaking it farther Lmao Edited May 4, 2019 by javaplaza Link to comment Share on other sites More sharing options...
maxarturo Posted May 4, 2019 Share Posted May 4, 2019 Why copy the default vanilla Script and not just use it as is ?, that makes no sense... Link to comment Share on other sites More sharing options...
javaplaza Posted May 4, 2019 Author Share Posted May 4, 2019 i dont understand your question i had to fill in the missing information of course , but i left it as is? Link to comment Share on other sites More sharing options...
maxarturo Posted May 4, 2019 Share Posted May 4, 2019 I thought you copy the default script (edit source) and then you made a new one. My bad, sorry !. Link to comment Share on other sites More sharing options...
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