Jump to content

Troubles converting Oblivion hair meshes


eend123

Recommended Posts

Hi there,

 

I just ran into this problem. First of all I need to admit that I have no idea what I'm doing with these programs Nifskope and 3D Max. I try to re-create an Oblivion hairstyle in Skyrim, in fact, I'm just trying to replace a downloaded custom hairstyle with another, since I thought that

would be easier. If I just replace the meshes in the Skyrim data folder the CK says that the mesh is too old. So I converted the .nif to .obj and saved this to a new .nif with 3dMax. However, in this process the 'entries' in the mesh that place the mesh on top of the head get lost.

 

Now, if I just replace the hair.nif with the new hair.nif the game uses the original haircut, so I need to replace the hairline.nif too. If I replace also this one with my new mesh (without 'entries') the character ends up bald.

 

Main problem: I have to add 'entries' to the mesh, OR replace an excisting, working, hair model with the new one without losing the 'entries'. How in the world do I have to do this. Is there some step by step tutorial around how to work with these programs? It looks to me as if it is just 10 minutes work, IF one nows how to do it.

 

Thanks in advance!

Edited by eend123
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...