tcwleblanc Posted September 26, 2008 Share Posted September 26, 2008 does anyone know a good guide for the merge mod feature of tes4gecko? i read over the read me but it was a bit confusing, a link or brief explanation would be nice. specifically: when i mark one .esp 1 and another 2 what mod gets put into what mod. Also what mods can be merged together (i don't need a list but more of a general overview) thank you in advance to those who reply Link to comment Share on other sites More sharing options...
humanbean234 Posted September 26, 2008 Share Posted September 26, 2008 Using the "Merge Plugins" function of TES4Gecko is pretty simple. Anything marked with a "1" will get laid down first.Anything marked with a "2" will overwrite stuff in the mods marked "1" if the second plugin makes changes to the same information.Anything marked with a "3" etc, etc, etc In general, it's a good idea to only merge plugins that do not modify the same information, especially ones that modify entire worldspace cells; the results can be kinda messy if you're not careful, and I don't recommend it to anyone who's not familiar with the functions of the Construction Set. My advice is to get familiar with the Construction Set first (there's a great wiki on that subject at http://cs.elderscrolls.com/constwiki/index.php/Main_Page ), which will help you understand how Oblivion's world is organized, what information is involved with what items, etc... ...and then start practicing with TES4Gecko. Remember: Make good backups of your files BEFORE you start tinkering with them, so you can recover from the inevitable mistakes you will make while you're learning. Good luck! :smile: Link to comment Share on other sites More sharing options...
tcwleblanc Posted September 26, 2008 Author Share Posted September 26, 2008 thank you much, exactly what i was looking for, kudos to you :) Link to comment Share on other sites More sharing options...
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