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Need some opinions on a quest I'm working on


scarycave

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The black-smith made the armor out of a daedra. He made a pact with it to kill the knight, but the daedra failed, and the knight married the girl the black-smith was after because of it. He made the armor out of the daedra and gave it as a wedding present. The knight went mad, killed some people, had to be put down. The armor was cast underground until it was looted by Argonians who have become corrupted by the armor. The effects of the armor are of the daedra trying to escape. I should probably add a book or something about the details somewhere...maybe I can have the quest-giver meet you at the place where he found the armor and you can find the story there?

 

 

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I've been doing some thinking, and I want to make some changes to the quest.

The Argonians are no longer wearing the armor, and instead carry keys to a chest containing the armor.

The quest has two "endings" that I'm calling Oblivious and Scoundrel.

 

The Oblivious Ending is achieved by:

 

 

Handing over the keys to Shade-Scale. The player receives an enchanted poisoned blade but misses out on the armor....for now.

 

 

The Scoundrel Ending is achieved by:

 

 

Taking the key from Shade-Scale and reading his note, allowing you to loot the chest yourself. The player will not receive the blade but can take the cursed armor.

 

 

 

Also...

 

 

I'm also thinking about making a sequel quest where you receive the curse from the armor and have to be purified by doing a ritual to expel the daedra from it.

If you didn't receive the armor, you find Shade-Scale dead at some location (and take the blade) which will trigger the quest once you take the armor.

I'm going to release it in "episodes", since I'm pretty much restarting the quest, it will take a bit longer, I do have a special texture set up for the armor as well.

I'm going to need a Quest Name that I won't regret later if I take this route....

The armor effects will be present in Episode 1, (so you can get a look at them), but I'm not adding the "cursed" ability to the player until episode 2.

 

 

 

 

 

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