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Oblivion Meshes: Buildings, and the like


RolandJenseric

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I've noticed that a heightmap that includes Cyrodiil is being developed.

 

How would I go about transferring the buildings to Skyrim?

My understanding is that the meshes are very, very different, and I've looked at the texture differences...

So, assuming I were willing to spend time to convert the old textures to new-style ones, new textures, what would I/we(whoever was constructing them) then have to do to update the meshes?

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What, vanilla Oblivion meshes and textures? You can't port them to Skyrim unless it's for personal use, it's against the site rules.

 

Not directly importing them, but using them as a base, and creating meshes as close as possible, perhaps a little updated.

Or somehow converting them to a basic form so they can be reconstructed using Skyrim-version meshes.

As for the textures, new ones would have to be developed, at least to the same quality as Skyrim's, but not the same.

 

In both cases the original content isn't really used in its own form, but copied. Is it too close to the line?

Edited by RolandJenseric
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If you were to create your own, near-identical versions, then you're free to do what you want with them. So long as you're not taking files from one game and using them in another everything is fine.

 

You CAN use them yourself as far as I know, since YOU have both games, but distributing them is a no-no.

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If you were to create your own, near-identical versions, then you're free to do what you want with them. So long as you're not taking files from one game and using them in another everything is fine.

 

You CAN use them yourself as far as I know, since YOU have both games, but distributing them is a no-no.

 

On this topic, what if I used a sound editor to take apart the voice recordings for oblivion, and stitched different words back together, carefully, to construct a new recording?

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