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[LE] I've 2 weird bugs-glitches, advice required please !.


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I've lost count on how many times the last six months i've deleted everything go work in something else and after a while return to redo them. The pictures speak for themself.


1) Mannequin issue:

With the mannequin everytime i redo it i'll always placed it a little bit away from its original position, i'll move it to all its axes x, y, z. I don't think the number is relative (7 mannequins) because i've an other cell with 18 mannequins with no issues. It's always the same mannequin.

qdYVeTP.jpg


* I've remove all clutter from around it just in case their collision is causing this. This is the only position in the cell i can place it, it was design like this from the beginning. My only other option is to completly delete it.



2 ) Gleamblossom issue:

I've deleted them and place them back countless times, every time in different positions, but this keeps happening. They will always appear exactly where the "coc Marker" is, at least 4 everytime and the plants are like 2 kilomiters away from the Load Door.

6rYHwQ1.jpg


* My only other option is to ignore this issue and leave it as is.


Many thanks in advance !.

Edited by maxarturo
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Mannequins, if set up as the vanilla ones are, are trying to move to a marker; their position isn't set by where the mannequin itself is placed in the CK, but by where the marker is, and they can also be impacted by navmeshing issues. Check for a linked XMarkerHeading and try moving that around.

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Mannequins, if set up as the vanilla ones are, are trying to move to a marker; their position isn't set by where the mannequin itself is placed in the CK, but by where the marker is, and they can also be impacted by navmeshing issues. Check for a linked XMarkerHeading and try moving that around.

What do you mean ? "if set up as the vanilla ones are", is there an other way to set up a mannequin that i'm not aware of ?.
If so, can you point me to it ?...
All the mannequins i've made have the same exact setup, only this one in this exact position - place of the cell is giving me troubles.....
Edited by maxarturo
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Mannequins, if set up as the vanilla ones are, are trying to move to a marker; their position isn't set by where the mannequin itself is placed in the CK, but by where the marker is, and they can also be impacted by navmeshing issues. Check for a linked XMarkerHeading and try moving that around.

What do you mean ? "if set up as the vanilla ones are", is there an other way to set up a mannequin that i'm not aware of ?.
If so, can you point me to it ?...
All the mannequins i've made have the same exact setup, only this one in this exact position - place of the cell is giving me troubles.....

 

 

Have you looked at the navmeshing? Vanilla mannequins have their AI disabled, but not right away (which is why they can sometimes drift and appear in peculiar positions), and their AI routine that attempts to hold them at their marker needs to be able to actually move to the marker.

 

As for alternate ways to set up a mannequin, yeah, they exist, but they involve making your own mannequin script and a bunch of effort. There's reasons the default ones are built as they are, although they're set up exclusively with the idea of having stuff the player owns (or at least is free to take) on them and that nobody else will ever activate the thing.

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Although the NavMesh has no errors i'll do it one more and last time. I'll delete all NavMesh from that particular room along with the mannequin and redo them both, the NavMesh and the mannequin, if it dosen't work... i'll just delete this stupid mannequin... i have had enough with it !.

 

Thanks foamyesque !.

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