erican_lord Posted September 26, 2008 Share Posted September 26, 2008 OK i Have An Activate Switch Named: Act_lift_rodaso, a Daedric hall End Named: elevator_dae_in_redaso, To Get In The Elevator You Have To Walk Through A Door Called: elevator_redaso_door, and I Want It To Be The Same When You Reach The 2nd Floor. (coordinates for floor 1 = z= -256.000, x= 1024.000 y= -1536.000 // Coordinates For Floor 2 = z= 640.000 y=-1536.000 x= 1024.000 ) (floor 2 does Not Have A Door.) Could Someone Give Me A Script With This Info? If You Need Any Other Info Please Feel Free To Ask Me or If Im Not On Email Me Here. Thanks in Advance! (I really Need This Script By Sunday, Sept. 28th if You Can Answer By Then.) P.s.: Is This Easily Done With MWSE? AKA Can I Do It There and Get My Script I Need Or No?) :thanks: Again!! Link to comment Share on other sites More sharing options...
erican_lord Posted September 26, 2008 Author Share Posted September 26, 2008 I Have This Much But I Need To Know If There Is Any Problem. I am Trying To Get It Set So It's Already Down And Must Go Up, Then It Stays There Until You Press The Activation Switch Then It Goes Down to Floor 1. Please Let Me Know ASAP If It Needs To Be Changed At All. :thanks: begin elevator_script_test float timer short start if ( MenuMode == 1 ) return endif if ( OnActivate == 1) if ( start == 0 ) PlaySound "Dwemer Door Open" set start to 1 endif return endif if ( start == 0 ) return endif if ( timer < 9 ) if ( timer > 1 ) if ( start == 1 ) PlaySound "Door Stone Open" Set start to 3 endif endif 1_v1->move Z 210 1_v2->move Z 210 1_v3->move Z 210 1_v4->move Z 210 1_Vlighte->move Z 210 ;above two lines open the doors. ;you may need to adjust the times or the rotate value. ;right now they open over 9 seconds to about 100 degrees. endif if ( timer > 10 ) set start to 0 set timer to 0 ;after 9 more seconds, the doors are back to their original position ;reset timer and start endif set timer to ( timer + GetSecondsPassed ) ;above line increments the timer... should be last here outside if ;statements ;otherwise bad things can happen Endif Next If float timer short start if ( MenuMode == 1 ) return endif if ( OnActivate == 1) if ( start == 0 ) PlaySound "Dwemer Door Open" set start to 1 endif return endif if ( start == 0 ) return endif if ( timer < 9 ) if ( timer > 1 ) if ( start == 1 ) PlaySound "Door Stone Open" Set start to 2 endif endif 1_v1->move Z -210 1_v2->move Z -210 1_v3->move Z -210 1_v4->move Z -210 1_Vlighte->move Z -210 ;above two lines open the doors. ;you may need to adjust the times or the rotate value. ;right now they open over 9 seconds to about 100 degrees. endif if ( timer > 10 ) set start to 0 set timer to 0 ;after 9 more seconds, the doors are back to their original position ;reset timer and start endif set timer to ( timer + GetSecondsPassed ) ;above line increments the timer... should be last here outside if ;statements ;otherwise bad things can happen end elevator_script_test Link to comment Share on other sites More sharing options...
erican_lord Posted September 26, 2008 Author Share Posted September 26, 2008 please someone help me i need it tonight very badly!! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.