InBleedingRapture Posted August 18, 2012 Share Posted August 18, 2012 (edited) Does anyone know how to set up the shader flags in NifSkope for an object that has both an environment map and a glow map? So far, I've only been able to apply either one or the other to the same object. I'm sure there's something I'm missing. I have done a bit of searching for a tutorial to accomplish this, with little success. Any help would be greatly appreciated. Thanks very much http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif EDIT:Or, at least, could someone give me an example of an item already in Skyrim that displays both? Edited August 18, 2012 by InBleedingRapture Link to comment Share on other sites More sharing options...
InBleedingRapture Posted August 19, 2012 Author Share Posted August 19, 2012 Not trying to bump here, but I thought some new information might be helpful. I've been unsuccessful when trying to set up the BSLightingShaderProperty to display both glow and environment maps simultaneously. The limiting factor seems to be that glow maps can only be applied under Shader Type 2, or other shader types which do not support environment mapping. However, I've noticed that the parameter BSEffectShaderProperty is sometimes used for glow effects on certain vanilla meshes. Does anyone know if it is possible to have both the BSLightingShaderProperty and the BSEffectShaderProperty parameters applied to the same object? Link to comment Share on other sites More sharing options...
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