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An object with both environment and glow maps?


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Does anyone know how to set up the shader flags in NifSkope for an object that has both an environment map and a glow map?

 

So far, I've only been able to apply either one or the other to the same object. I'm sure there's something I'm missing.

 

I have done a bit of searching for a tutorial to accomplish this, with little success.

 

Any help would be greatly appreciated. Thanks very much http://forums.nexusmods.com/public/style_emoticons/dark/thumbsup.gif

 

EDIT:

Or, at least, could someone give me an example of an item already in Skyrim that displays both?

Edited by InBleedingRapture
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Not trying to bump here, but I thought some new information might be helpful.

 

I've been unsuccessful when trying to set up the BSLightingShaderProperty to display both glow and environment maps simultaneously. The limiting factor seems to be that glow maps can only be applied under Shader Type 2, or other shader types which do not support environment mapping. However, I've noticed that the parameter BSEffectShaderProperty is sometimes used for glow effects on certain vanilla meshes. Does anyone know if it is possible to have both the BSLightingShaderProperty and the BSEffectShaderProperty parameters applied to the same object?

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